Rainbow Six: Eagle Watch: Multiplayer Review
By: Bubba 'Masterfung' Wolford
Date: 1999-02-05
Eagle Watch Multiplayer Review
Reviewer's Specs:
- Windows 98 OSR1 Beta 1
- EPoX KP6-BS Motherboard
- Dual Intel PII 400 CPU's at 448Mhz
- 256 Megs of 100 MHz SDRAM
- Two 12 Meg Diamond Monster 3D II's
- Diamond Viper V550 16 Meg SDRAM
- Western Digital 6.4 UDMA and Western Digital 3.1 GIG HD's.
- ViewSonic 21" G810 .25 mm
- Microsoft DSS 80 Speakers
- Sound Blaster AWE-64
- Creative 24X CDROM
- 3COM 3C905B 10/100 Network card
- Thrustmaster HOTAS
Not too long ago I had a good friend telling me about this awesome game
he was playing. Each time we spoke on the phone he would go into great
detail telling me how he would be killing this guy and that guy with
one shot to the head. He had a bunch of different weapons, armor,
uniforms, player profiles and maps to choose from. He went into
excruciating detail and finally drove me about insane with curiosity.
Finally, one weekend when we got together to for a LAN meet Danny
showed me what he had been talking about all week. My introduction to
Rainbow Six was one of complete awe. This was the "other LAN game" we
had all been waiting for.
Rainbow Six is built with multi-player in mind. It was perfect for our
LAN meets. Running Ethernet at 100mbs showed absolutely no lag at all.
I still remember that weekend like yesterday. I got every ounce worth
of the $50 forked out to get it.
Now, Red Storm has introduced the next part in the Rainbow Six story,
Eagle Watch. The add-on has been an excellent addition to an already
superior game. What is especially remarkable is that Red Storm have not
merely upgraded the single player game or just added a few new
multiplayer parts, they have created missions and options for both the
single player and that devoted multiplayer LAN or Internet player.
When I received my copy of Eagle Watch, I tore into that box so fast
the CD literally flew out and into my trash can! Holy Cow! I swiped
that sucker out and flew it into my hard drive and began the install.
My cousin Robbie was in town from Alaska and we rotated turns playing
the first mission which is stationed on the test site of the Russian
Space Shuttle Buran.
First thing we both noticed was that the game was indeed harder (on
elite level). I had already read Maurice's review of the (mostly)
single player aspect but WOW it was much more dynamic now. Terrorists
that see other terrorists get shot, or walk past their dead bodies, now
react.
Also, using un-silenced weapons may not bring an immediate halt to your
game by getting the hostages killed immediately, the terrorists just
come running (functioning as a team mind you) to intercept you! The AI
has indeed been tweaked quite a bit and the work really shows.
Terrorists now react more like real humans and RUN when shot at and
injured.
That weekend we got together with a few friends and began some serious
multiplayer action. It was awesome! The game was totally stable and ran
flawlessly. Many new options are available now for Eagle Watch
multiplayer. Not only can you now split up into teams but you can elect
to have terrorists intermix into the areas around you.
The game can start all team members together or separated, making
friendly fire a serious issue to be addressed for each player before he
pulls the trigger. More than once one of my teammates (don't worry
Ramsey, I won't mention your name) shot myself and all our other
teammates, thus ending our game.
There are several new maps in EW, many of which are simply excellent for multiplayer:
- Capitol building
- Taj Majal
- Re-done Killhouse2 (our personal favorite)
- Big Ben
- Space Shuttle (Buran)
- Water Ride
- Re-done Extra large Kill Street (another personal favorite)
We found that playing Killhouse2 and the new re-designed Street Hunt
was simply outstanding. With some of the new choices in place, like
assassination and scatter hunt, we were having a blast.
Here is a quick breakdown on some of the new "setups" for multiplayer teams:
Assassination:
Each team starts at a random location on the map. The locations tended
to become routine after a few games but a little tweaking should
correct that. Each team has a civilian who stays with them and whom
they must protect. The object is to kill the other teams members (all
of them) or kill their civilian which ends the game. We found this to
be EXCELLENT fun! Great strategy involved!!
Terrorist Hunt:
Each team starts in a random location. The object is to kill 50%
of the terrorists before the other team. The first one to kill over 50%
of the terrorists (or all the members of the other team) wins (another
intuitive idea from Red Storm).
Save Your Base:
Each team has a bomb in the other's headquarters. The object is to get
into the other team's headquarters and disarm the bomb before they
disarm yours or kill all the members of the other team.
Each map can have a "scatter" option, which simply means that instead
of starting as a team, group members start separated and must figure
out who is who before shooting! This is an excellent idea but needs
some work. About 75% of the time when playing "scatter" (whatever map)
with terrorists, roughly 60% of the players would die in the first
second because they would be shot by a terrorist.
Red Storm needs to work on making sure that when the game
starts under these scenario conditions each team member has a safe
place to begin the game, rather than "generating" right between two or
more terrorists. Often, I would not even be able to move before I was
dead. Not much fun.
If you ever played Rainbow Six and found it to be an
entertaining game, Eagle Watch is an absolute MUST. If you have not
played Rainbow Six and have often wondered what all the hubbub is
about, check out the game!!! For those of you who are looking for a
great complement to Falcon 4.0 in multiplayer, this is the "other" game
you have been looking for! TRUST ME! =)
- Multiplayer Stability: 95%
- Multiplayer Options: 95%
- Multiplayer Fun Factor: 98%
- Multiplayer Speed (in terms of lag): 98%
- Multiplayer Overall: 98% (this game is a MUST on everyone's hard drive at all times!)
Printed from COMBATSIM.COM (http://www.combatsim.com/review.php?id=465&page=1)
|