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Well, I guess it was bound to happen: first we had the
credit card companies making Gold cards, then even
Campbell's had their Gold line of soups, and now we have
the "Gold" flight simulation. Somewhere along the line
marketing executives got tired of the word Improved and
decided Gold was the substitution of choice. Janes Advanced
Tactical Fighters (ATF) Gold is simply Jane's ATF Improved.
But there is no shame in these improvements, I'm just sick
of hearing that something is Gold all the time.
ATF Gold combines the original DOS-based versions of
Advanced Tactical Fighters with the NATO Fighters expansion
disk. That's the first improvement: the addition of all
those nifty planes and campaigns. Another great improvement
is ability to play with four of your buddies over the
internet with the new TCP/IP software without having to use
Kali or Khan. Of course, it still supports network, modem,
and direct serial cable hookups. The last major improvement
is that ATF Gold is native for Windows 95, meaning you
don't have to shut down Windows and restart the computer in
MS-DOS mode to play the sim. This last so-called
improvement may not impress some of the hard-core DOS ATF
players because there is some loss in speed, but hey, get
yourself a faster computer and you'll never notice the
difference. I ran ATF Gold on a P100 and noticed some
jerkiness with the higher screen resolutions turned on;
however, on my P200, it was extremely smooth, even with the
dreaded performance-slowing sky texture turned on.
But enough technical and performance hair splitting,
suffice it to say that ATF Gold will perform well on
anything from a P90 with 16 MB RAM and a 4X CD ROM and up.
Why? Because you can set the detail levels to compensate
for (or take advantage of) your hardware. By the way,
you'll also need DirectX compatible video and sound cards.
But let's talk about what really matters: is it fun,
interesting, and compelling to play?
The answer is YES to all of these questions. Yes, it's fun
because ATF Gold like USNF '97 allow you to turn on a
variety of cheat options which will keep the fun factor at
its maximum while you learn and become more proficient as
both pilot and campaign strategist.
ATF Gold is interesting because like most other products in
the Jane's Combat Simulations product line, it just gives
you so much value for your dollar. If you don't have the
original ATF or want to play in WIN95 native, for $49 bucks
U.S. minus a $15 rebate you simply cannot go wrong. ATF
Gold is simply chocked-full of ready-made missions (120 to
be exact) set in three campaign theatres: The Baltics,
Egypt and the Russian Far East. Add to this the ability to
create an infinite number of custom missions with the Quick
and Pro Mission builders and you should be able to stay
indoors and away from direct sunlight until well beyond the
new millenium.
A word about the Pro Mission builder: it has a 3-D object
placement feature which allows you to see exactly where you
are placing objects in relation to other objects. Until
now, when you wanted to add a ground object (say a tank,
SAM site, apartment building, bridge, etc.) you were only
allowed to drag and drop its icon on a 2-dimensional plan
view of the geographical area. However, with the 3-D object
placement feature in ATF Gold, you can place these objects
while viewing the actual 3-D battle field. This is just a
wonderful feature because you can really start getting
creative about strategically placing mission objective
objects. In the past, with the 2-D method, you simply used
your intuition about whether a mission objective object
might be easy or difficult to spot (and subsequently hit
with an air-to-ground missile) from an aircraft cruising at
1000 feet. Now, with the 3-D object placement utility you
can definitely tell if you are making your mission
objective objects easy or difficult targets.
For example, you could place an enemy's hardened
headquarters inside a ring of friendly apartment buildings.
If you were to give this mission to a friend and tell him
to approach the target at 500 feet, he'll find out that
he's been snookered as soon as he gets within visual range.
To me, the 3-D object placement is just a wicked feature
and one that gets too little press. What does get a great
deal of press, however, is the incredible number of planes
you can fly in ATF Gold. Admittedly, the huge variety of
planes does add to the interest level of this sim.
With so many aircraft in ATF Gold, it never gets boring,
especially in campaign mode. This is because during a
campaign you are continually being thrust into different
missions which require different aircraft in order to
fulfill the mission objectives. In one mission you may be
required to take out some enemy ships in your F22. In the
next mission you may have to fly a B-2 Spirit on a moonless
night as part of a stealth bombing run; and then, in your
very next mission, you may be escorting a wounded F-117A
back to its home airfield. Add to these examples the sixty
other planes you can fly and you'll be working on a major
league set of piles if you even spend just a few hours
checking each of these birds' capabilities. Some of the
standout aircraft are the F-117A Stealth Fighter, The F22,
B-2A Stealth bomber, X-31 EFM, X-29, FSW, X-32 ASTOVL,
French Rafale C, EF2000, JAS-39, Su-37, and my favourite:
the four-engine, propellor-powered, lead-spitting AC-130U
Spectre which is always fun when you want a change of pace.
Speaking of aircraft, be sure to check out the specialized
vectored thrust capabilities of the F-22, X-32, and X-31
(especially the X-31 since it can both pitch and yaw its
thrust vectoring. The F-22 and X-32 only have pitch thrust
vectoring). This type of thrust vectoring (called
strake-flap thrust vectoring) is not the same as STOVL
which uses rotating engine nozzles. Whereas STOVL is used
primarily for short-runway or vertical takeoffs and
landings, strake-flap vectoring allows you to radically
affect your plane's pitch or yaw during midflight.
Basically, it allows you to turn on a dime because you are
using movable paddles situated at the outlet of the engine
exhaust to lever the force of the engine's thrust. This
allows you to change direction without altering the angle
of any control surfaces or lowering the nose of your
aircraft. This type of vectored thrust is very cool, and
you will kick some serious butt in close turning dogfights
if your plane has it and your opponent does not.
Another really neat aircraft in ATF Gold is one you can't
even fly! These are the unmanned recon and attack drones.
These little guys are so great because they are cheap,
plentiful, and most importantly, expendable. In creating
missions, you can place recon drones close to, and heading
toward, heavily fortified mission objectives. You, on the
otherhand, can be quite some distance behind, but because
you are so far away, you can't get detailed radar
infomation. That's when you contact your recon drone and
download its far more detailed target data. This sort of
info can prove invaluable because, if you've ever flown a
stealth bombing mission, you know you'll need the extra
time a recon drone provides so that you can designate your
mission objectives well before you reach the drop zone. The
fact is, stealth bombers may get you to the drop zone
unnoticed, but once those bay doors open and the package
drops the jig is up. So have fun using those recon drones
to provide that valuable info that will not only give you
the time to designate your targets in advance, but also to
plan and be well into your escape route before your bombs
have even hit their intended targets.
Attack drones, on the other hand, will just attack whatever
they are told to attack. However, neither the recon or
attack drones are big on brains, so they are very easy to
shoot down. In one particular pre-packaged mission in ATF
Gold I received orders to scramble and shoot down some
attack drones. I took off and headed toward the intercept
point. I turned on my air-to-air radar and picked up a
single contact at 75 nautical miles heading my way.
However, as it came closer, it turned out to be about
twenty attack drones flying in line-abreast formation. At
first I thought I was up a creek, but I soon learned that
they took very little in terms of evasive maneuvers and
were easy to shoot down -- one cannon round was all it took
to blow an attack drone out of the sky.
Still on the topic of what makes ATF Gold interesting, I'd
like to mention the ultra-comprehensive, on-line,
interactive reference guide. As I said in my USNF '97
review, this information alone is worth the price of the
entire sim. This reference material is about the best
compilation of stats, pictures, descriptions, and full
motion video of combat aircraft you will find in one place
in this (or any other) price range. Add to this the best
technical/instruction/strategy manual I've ever seen and
you can see why I like this sim for more than whether or
not the bits that fly off the enemy planes look real enough
or not. The manual is SPIRAL BOUND which means that it will
obediently lay open to whatever page you like. EVERY
simulation should have a manual like this!
Now we come to what makes ATF Gold so compelling. Well, it
ain't the graphics, as I've said in the past, Jane's/ EA
graphics seem too arcade-ish to me. But, I am willing to
forego graphic Nirvana (ala EF2000) for good gameplay and
that all-round feeling that I'm really flying a combat jet
aircraft; that the objectives matter; and, that those enemy
fighters bearing down on me are not just computerized
droids which can be shot down like those nameless, faceless
storm troopers in your basic Star Wars movie.
When I play ATF Gold (with all the cheats off), I
diligently read the mission briefings, pore over every
detail of the mission map, carefully choose my ordnance
loadout, then takeoff. Once airborne, I get seriously
sweaty palms as I approach the mission objectives, can
barely breath as I get set to release the ordnance (don't
forget to open your bomb bay doors!), once the ordnance is
released a massive dose of adrenaline hits when the bombs
or missiles hit and every piece of enemy firepower on the
ground and air suddenly opens fire on little ol' me. From
that point, I'm virtually wetting my pants as I attempt to
make my escape while simultaneously trying to evade both
the SAM's and the legion of very pissed-off enemy fighters
intent on turning me into Spam. Sometimes, I'll lose a
wingman, which, believe it or not, kinda chokes me up
especially if he bought it while protecting my butt (The
artificial intelligence (AI) of your wingmen and their
verbal feedback is very good and often hilarious!). So, all
things considered, ATF Gold is a compelling and challenging
flight sim experience, which, as we in the simulation world
are fond of saying, "will effectively suspend your
disbelief."
If you are new to flight sims and you want a sim that will
be just as interesting the first time you play it as the
5,000th time you play it, then get thee to the software
store and pick up ATF Gold. But remember, ATF Gold isn't a
shoot -em up flight sim, if you are new to PC-based flight
combat sims you'll need to spend several hours getting
aquainted with the keyboard commands, joystick controls,
and heads-up-display (HUD).
But lest you think I'm getting paid for this review (ha, I
wish), here are my gripes about ATF Gold. Sometimes, and
I've yet to figure this out, wingmen refuse to land.
Usually, your wingman will neither land after a successful
mission, nor after an aborted mission -- even when you have
given him the bug-out command. Typically, he'll just follow
you all the way back to the airfield, but once there, he'll
just circle until he runs out of fuel.
As for situational awareness, I don't like the fact that
when you are panning your view around the cockpit you get
no visual cues i.e., wings or tail, to give you any
perspective sense as to how far left or right you are
actually looking. Oh sure, you can use the external views
e.g., the F7 key gives you a Player (you) to Target view
which is helpful for staying on your enemy's six. But, I
still feel that is sort of cheating since real pilots don't
have such a luxury.
Staying on a graphical-gripe theme, I find the low level
sensation of speed is totally unrealistic. This is most
noticeable when taking off or landing. From the cockpit
perspective, 173 knots almost feels like you are hovering
in mid air as you approach the landing strip. However, once
in the air, the sensation of speed in relation to ground
objects seems far more realistic. I was also annoyed to
find that there were no programmable joystick files with
the ATF Gold package. And finally, like I said earlier,
even with the highest graphic detail, I find the graphics
fairly flat -- but not unpleasant, annoying, or
distracting.
I just wanted to briefly mention the weapons, avionics,
flight model, and sound. The reason for being brief on
these areas is, as far as I'm concerned, they all work
great. Besides, you have plenty of options for setting
reality and effectiveness levels, so to even start into
this topic in any detail would just be an exercise in
futility. Suffice it to say, avionics, weapons, flight
models, and sound are highly adjustable and work just fine.
In closing, I can confidently say that I have barely
scratched the surface when it comes to mentioning all the
features of Jane's ATF Gold. It's got something for
everybody, so no matter how new or how experienced you may
be with PC-based flight sims, there is something for you in
this product.