First 2 shots: Mike Dunn:
Early reports from players of CFS and EAW confirm what many felt, that
CFS is a solid dogfighting simulation but lacks the dynamics and
control (wingman) ability of EAW.
EAW is especially strong on the coop multiplayer component, and
we will have a report from the battlefield either today or tomorrow.
Some of the surprises of a fully dynamic campaign include the
ground activity. Targets of opportunity in the form of jeeps, trucks
and trains are often found. Just as often, these targets are defended!
I have personally taken damage from rifle or machine gun fire
while strafing trucks and trains. But the even bigger surprise has been
watching little men flee from burning trucks and even burning aircraft!
We have one report of a player following a B17 to a crash landing and
having the inhabitants of a village running out toward the aircraft.
By SnakeEyes. Shot during multiplayer Kali session.
Target of Opportunity
This train appears in the 1944 campaign on the first British flight to
take our radar stations in France. If you look around after knocking
out the towers you will see a black smoke plume, indicating the train.
Be warned, however, that there are gunners on the flatdeck to
defend the shipment! A few bursts of your cannon will show them the
error of their ways!
The sim appears to be very dynamic, as we had hoped, with a
good feeling of involvement. There are also limitations. For example,
once your squadron has been recalled and the flight leader heads for
home, your wingman will follow whether YOU follow or not. This is
probably realistic. Once you have risen in the ranks to become flight
leader you will have more control over this kind of action.