M1 Tank Platoon II: Update and Gameplay Tips
By: Author Unknown Date: 1998-03-18
There is an obvious parallel in the development of M1TP2 to the development of Falcon 4. Falcon 4 rides on the heritage of Falcon 3, and as a result expectations are high. Now that M1TP2 has mastered I wanted to pass on just a few more tidbits while I have a chance to dive back into the belly of this whale! M1 Tank Platoon II appears to demonstrate what happens when a company makes a "no-holds barred" attempt to conquer the tank sim genre. The opening video sequence is the equal of any simulation production out there. You may find yourself replaying it the first time you load M1TP2! Not only that, but when you enter the Training section of the sim you can select from a variety of training missions or seven instructional videos covering everything from formations to five types of battle drill to fire support! The tactical scenarios you can choose from are these:
Choosing a particular option doesn't mean you will get exactly the same mission, but rather the tactical parameters will be roughly the same. The actual encounter, type, number of enemy and the terrain, can be VERY different! The boxed copy of M1TP2 I received today included the manual, 280 spiral bound pages of information. Frankly, I'm almost surprised they could pack the necessary info in a manual of this size, there is so much to do and to learn in this simulation. I can smell a LARGE strategy guide in the offing. Meanwhile, let me give you a quick rundown of the manual. Technical issues are covered in the first section, just a few pages of info. The Interface occupies pages 7-26. Command information is on pages 27-68, covering command of a single M1 to command of a platoon. Section 5 (pages 69-98) is the National Training Center Tutorial. Battle Briefs occupy section six (pages 99-112) and describe the single mission selections that are available. The execution instructions lay out a general scheme of maneuver for the mission, including all phase lines. Since you can replay each battle and try out different strategies, its a great learning environment. Here is a sample from the first brief: 73 EASTING 26 February, 1991, day G plus 2 of the ground war. Eagle Troop, 2nd Cavalry Squadron, 2nd Armored Cavalry Regiment has orders to find the Iraqi armor and pin it in place, allowing the 1st and 3rd Armored Divisions to pass through and destroy it. So much for the plan. Enemy Forces The Iraqi units involved in the battle formed the advanced-security Task Force of the 18th Brigade of the Tawakalna Republican Guards divsion. This force comprised over 30 T72-M1 tanks and a dozen BMP-1 infantry fighting vehicles. Friendly Forces Eagle Troop, 2/2 ACR, consists of a troop HQ section of M1 tanks, two M1 tank platoons, and two M3A3 Bradley CFV sections. Support Units The part of the battle depicted in this scenario occurred so quickly that no artillery units were able to deploy to support Eagle Troop. Mission Eagle Troop is to transit the given operational area and neutralize all enemy opposition encountered. Once Phase Line 70 Easting is reached, the team will halt and await further orders. Phase Lines are for orientation purposes only. Primary objective is the destruction of enemy advanced elements with minimum casualties. Execution Your team will operate in a zone defined by the following Phase Llines: Forward advance boundary is Phase Line 70 Easting; North and South sector boundaries are listed as 97 and 00 South. Overlays and mission data downloaded to all units' IVIS.
Historical Result At 1524, Eagle Troop crossed Phase Line 65 Easting. Shortly thereafter, one of the scout sections engaged some Iraqi infantry and an anti-aircraft gun in a small village. Moments after the village was cleared,teh command M1 moved over a small rise and spotted the Iraqi tanks. The order was given to push through the enemy position and consolidate on the other side. Six minutes later, about 50 Iraqi vehicles were burning without a single American casualty. Following Battle Briefs are the Campaign Briefs, pages 113-124, covering the Gulf War II, North Africa, Far East, Modavia and WWIII. Chapters 8-9 (pages 125-136) cover the main gun, missiles and armor. Chapter 11 (137-148) is a brief on Army tactical doctrine. Chapter 12 is OPFOR doctrine, and chapter 13 is "The future of armored conflict." The Glossary extends from page 167-177, and then the extensive appendices begin. There are five of them which include complete listings of equipment, vehicles and weapons, and then Unit Organization. A well organized and quite comprehensive manual! I know, you can't wait and I can't blame you! I've just played three NTC training missions. Using my infantry I gained a quick perspective on enemy placement and then called for artillery to surprise the enemy infantry before they could run for cover. Calling in artillery is impressive, especially at night. Use an accurate location and the enemy troops can be eliminated in a hurry, though I didn't fare very well in my first mission. On the second run of the same selection the setting was quite different and early on I took out an attacking aircraft with my 50 cal. gun and then found my platoon almost overrun with BTRs and BRDMs. I took out three in less than a minute while my gunner continued to engage enemy tanks at 3000 yards. I can see that I have some learning to do with regard to using terrain to my advantage, and also the best formation calls. Its great when you have AH-64 Apaches available as support, I can tell you!
The physics model and effects are excellent. Physics modelling doesn't end once you have actually stopped a vehicle. Continue to pummel it with 50 cal shells and watch it jump! All in all this game looks awesome and will be the one that finally gets me back into armor in a big way. BTW, the master is not 100% stable. I had a lock up after saving my second single mission =( On the other hand, the graphics in the final are even more impressive than the last beta I saw, including low shrubbery that adds to the scenery as well as increasing your sense of speed. The readme file with the Gold Master included these tips that are especially helpful on the use and preservation of your infantry, a very key component of the game. Check it out!
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