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The tank simulation genre seems to be coming to life this
year, with iM1A2 by Interactive Magic recently released and
Armored Fist II by Novalogic soon to hit the stands.
Meanwhile, another tank simulation by Zombie Virtual
Reality in Seattle is in early development (Spearhead) and
another by Microprose (M1 Tank Platoon II) may be out this
fall.
In the meantime, Charybdis Enterprises and iMagic are hard
at work on a WWII tank sim. Will they take us where no iron
beast has gone before? I hope so...
According to popular rumor, there are few things more
frightening than being inside the belly of the whale... as
the hatch clanks shut and the huge, lumbering engines whine
into life, propelling you forward into hostile territory.
But this was far more true during the last war where there
was no air conditioning in these huge machines.
In any case, its this ferile mix of apprehension and power
that fuels the interest in the genre, and iPanzer '44 is
looking to capture it for us in what will be a
comprehensive simulation of the WWII environment. iPanzer
'44 will allow players to command a platoon of tanks or an
entire company, and to drive any of the three most famous
tanks of WWII: The Sherman, the Panther, and the T-34. As
this might imply, you'll be able to fight on either the
Eastern or Western fronts of the war, and control both
infantry and artillery as well.
The first campaign is Operation Bagration-the Destruction
of Army Group Center - Russia's 5th Guards Tank Army
against Germany's 5th Panzer Division The second campaign
is Autumn Mist-the Battle of the Bulge - Germany's 116th
Panzer Division against America's 2nd Armored Division.
Following is Charybdis Entertainment's press release:
Take a squad of T-34-85s through German defenses, deploy
your Panthers to turn the tide, lead a Panther Zug against
the unsuspecting Americans, or take a stand with a platoon
of Sherman 76s to blunt the German spearhead. Using 3D
internal and external views the player will experience the
action as forces clash in two greatly contested operations
near the end of World War II.
The feature list is as follows:
- Highly realistic simulation of stand-out medium tanks
of World War II: T-34-85, M4A3 Sherman 76, and Panther G
- Two campaign settings (play either side of both
campaigns!) - Belorussia, Summer 1944 & Ardennes,
Winter 1944
- Immersive environment both In-Sim and Out-of-Sim
- Includes accurate unit compositions and appropriate
components: tanks, tank destroyers, infantry teams, and
more
- Three crew positions within each of the featured tanks:
Driver, Gunner/Tank Commander, and Unbuttoned Commander
- 16-bit color throughout all areas
- Direct 3D support, with planned direct support for
3D/fx and Cirrus Logic's LAGUNA
- Multi-player support (modem, IPX, TCP/IP)
- Multiple difficulty modes for novices and veterans
alike
Since infantry played such a major role in the battles of
the time - as tanks were certainly not invulnerable to
infantry attacks - infantry units in iPanzer will be fully
articulated polygon models that will have distinct
resemblances to those in Hind - and like Hind can operate
in groups or solo. An enourmous change from the "paper
target" infantry in iM1A2.
While the game isn't going to have the fancy laser sighting
of iM1A2, it will have manually controlled battlesights
that can be used to get rough range estimations and can be
adjusted to compensate for various shell trajectories. It's
certainly going to be a bit more of the old "dead
reckoning" style over the digital equipment modeling. Also
the game will carefully model the differences between the
major tanks in the war in virtually every respect: from gun
performance to armor styles, mobility, and shell behavior.
WWII junkies should be in for quite a treat!
Another new twist to the game is that it will support
forested areas. You can't have a proper tank simulation in
Germany without forests, and iPanzer delivers. Currently
the forests are somewhat abstracted - being large blocks of
area that cannot be entered or seen through at all. These
sections might get broken up some in the final version to
allow at least some degree on penetrability. We'll see what
direction it takes.
System Requirements
- •Windows 95
- •Pentium-class processor; 133 MHz or faster
recommended
- •SVGA video card with 16-bit color support
- •4X or faster CD-ROM drive
- •16 Mb RAM •3D accelerator cards supported
via Direct3D