Taking Off On Your PC Air Combat Career
By: Select Article Author Name Date: March 31, 1997 Taking Off On Your PC Air Combat Career
Flight simulators for computers have been notorious for demanding the
steepest requirements of any program for the home PC, and not without good
reason. You see, flight itself (in the real world) is an extremely complex
undertaking, with a myriad of factors all interacting with each other to
affect your aircraft’s performance. Some we can control, such as aerodynamic
design and airframe stresses, but the majority, such as airflow and
weather, we can’t. This is one half of the problem in making a realistic
sim. The second half is suspension of disbelief, and that is only now starting to be achieved.
The modelling of the outside environment so that we will believe we are
actually in a moving aircraft, instead of looking out at a flat, or polygonal landscape,
is just beginning to happen. I’m talking about life-like scenery,
at a realistic framerate that actually looks like good old Mother Earth
instead of a generated landscape. This has proved to be immensely taxing
for a PC’s CPU, but the tide is finally turning with the advent of fast
Pentiums and 3D graphics accelerators. Check out Flight Unlimited as a
good example of real world modelling. It actually models the airflow over
the aircraft to achieve proper flight physics in a realistic world. Only
one problem with it - no guns! Lastly then, you need to accurately model other aircraft and weapons
and avionics systems in a combat simulation to enable the user to interact realistically with
the environment. Controlling these other fighters, maybe managing a ground war,
and then possibly a dynamic campaign environment, is no easy feat when you factor in the
realism of radar performance, weapons envelopes, and the artificial intelligence of the pilots
you are supposedly fighting with. All this again demands a great deal of the
computer’s processing power. The eternal upgrade cycle..... Here’s the thing with the PC market - the latest and greatest PC you
can buy will be old news in 12 months. That said, there are a couple of
areas that will really help you get the most out of your flight sims without
constantly encroaching on your wallet. The newest one of these is 3D accelerator
cards, but the others mainly concern a fast computer and good peripherals. Do you still own a 486 based computer? If you do you can forget
the rest of this article, because you DEFINITELY need an upgrade first!
If you are going to become serious about playing a good simulator, I would
recommend a P166 as standard, with at least 16 MB of EDO RAM and preferably
32 MB. If you are buying
a computer or upgrading soon, buy MMX, because it will allow for future
products that will incorporate some of its extra features.
A computer of this standard will see you out for the next two years,
but you can futureproof it some more by investing in a top notch 3D graphics
card. For most of you who already have a good graphics card in your PC,
it will involve buying a dedicated new 3D card. The beauty of this is that
for the first time ever, a card is available that can accelerate
3D video to 30 frames per second or higher. Of course, this rate is actually difficult
to achieve with all the new features engaged. Then factor in a dynamic campaign engine,
and the old CPU starts to lag a bit again. For example, with the upcoming Falcon 4.0
by
Specturm Holobyte (screenshot above), the alpha is running around 20 fps on a P166 with 32 meg or Ram
and a dedicated 3dfx accelerator board. This may not seem impressive, but when you
recognize the detail of the environment, and the number of calculations necessary for a
realistic flight model, realistic weapons modelling AND a dynamic engine... if this were
NOT hardware based we would be around 5 fps.
With a host of extra features
such as transparency and fog effects, smoothing and lighting, the best card for this task
is the Diamond Monster 3D or the Orchid Righteous 3D, both featuring
the 3Dfx Voodoo Graphics chip. At this
stage it has wide industry support, as well as full support
for Microsoft’s Direct3D standard, ensuring future compatibility.
It is by far the most amazing change you will ever see in your computer,
and will boost most forthcoming flight sims into a new league. Check out
the Graphics+ version of EF2000 to see what I mean. It comes as a demo
with the Diamond Monster 3D and has to be seen to be believed! Finally, you need a good joystick setup to really get the edge on your
opponents. This really is a case of not knowing what you’re missing until
you try it. Modern jet fighters all use a system known as HOTAS (Hands
On Throttle And Stick), which lets the pilot use his fingers to do the
walking, instead of adjusting vital systems by taking his hands off the
controls and searching inside the cockpit for that split second decision.
It really can mean the difference between instantly switching weapons,
engaging afterburner or air brake and turning in one movement, instead
of taking seconds to hunt around the keyboard for the right combination
of buttons (good sims have literally hundreds of keys to remember!) only
to find you have lost the enemy and he has killed you instead. In my view there is only one brand worth considering, and that is the
Thrustmaster range
of joysticks, throttles and pedals. I personally use the F-16 FLCS, TQS
and RCS, which is modelled on a real F-16 stick setup and has unlimited
programmability. This allows you to use existing files or create your own
to fully optimise each game you play for the commands you want to input.
Once you fly your sims with this level of realism, you will never go back
to that single joystick ever again, I promise you! The final touch for
the Thrustmaster range is the brilliant CS
Commander programming utility for Windows, which allows you to program
your sticks with drag and drop ease. It costs money, but it is well worth
the price if you own the F-16 setup or even the FCS/WCS combination. I’ve got the gear, now what? Once the hardware is in place, the difficult (read expensive!) part
is done. The next step is the software. Obviously some personal tastes
will come into play here, but as we are dealing with the pursuit of realism,
I will only cover those I consider to be the best in each genre. Not being an avid historian, I am not too familiar with historical sims,
but I am assured that the best WW1 sim currently is Flying Corps, with
the best WW2 sims seeming to be the on-line Warbirds and Air Warrior II.
And good news for all concerned, the upcoming Confirmed Kill by Eidos and
TAS by Proline look to far surpass these online sims.
If these are your cup of tea, remember that you will need a set of rudder
pedals to fully use these aircraft, whereas more modern sims covering jets
do not rely greatly on rudders, except at landing and on the ground. The best helicopter sims out now are probably Janes AH-64D Longbow and iMagics'
Apache Longbow, although AH-64D has the edge in terrain realism. Comanche 3 looks
set to redefine the genre however, with its brilliant VoxelSpace2 technology
offering absolutely gorgeous low level terrain, with real hills to hide
behind, steep valleys, and fantastic object detail. Apparently the flight model will offer basic flight for novices,
as well as the full bitch-to-fly realism if you want it. I strongly recommend
a set of rudder pedals and throttle if you want to venture into rotor territory,
as they are extremely difficult to fly without them. Also look out for
Team Apache, another AH-64 sim with breathtaking scenery that will be coming
out soon. Modern fighter jet sims are by far the most popular type around, and
as such present the buyer with the most choice. Each proclaims itself to
be the best around for this and that, but which really are the best in
the realism side? The best simulator out right now is without a doubt EF2000
with the TACTCOM upgrade pack. This simulator models the EF2000(!) with
outstanding realism, right down to guiding laser guided bombs a-la-Gulf
War style, air to air refuelling (realistic therefore very difficult!),
different radar modes, and the digital fly-by-wire controls. The terrain
is excellent in its own right, but with the Graphics+ patch it is outstanding!
Enemy AI is very good, and the TACTCOM pack allows you to play head to
head against another player over a modem line, or up to eight on a full
network. You can also set up custom missions, customised dogfights (go
guns only against the Su-35 if you want to test your true dogfighting skills),
and a myriad of other variables. It is definitely the best simulator on
the market today, but stand by for some heavy competition from Falcon 4.0
and DID’s new sim, TFX3:F22, which promises to out-do EF2000 in every way,
which is no mean feat in itself. DID therefore to my mind are THE premiere
flight sim company today. Just check out the early reviews to see what
I mean. The graphics will be to die for and gameplay
will not only allow air combat, but tactical or strategic war play by lifting
you out of the cockpit and into an AWACS type scenario. This is the sim
to wait for if you truly only want the absolute best. Until then, play
EF2000, which is the best out now. A possible contender could also be F22:Raptor, another F22 sim which has
meticulously mapped digital satellite terrain, and gorgeous graphics. Standby
for a good review first before buying it. A good example of graphics being
used to sell an otherwise average simulator is Novalogic’s F22 Lightning
II. It may look good, but it feels like you are flying through treacle,
and its flight model isn’t, if you know what I mean. It is good fun if
you are only interested in arcade type sims, but don’t expect realistic
radars, weapons envelopes or anything else. Similarly, Jetfighter III is nothing special. Although better than Novalogic’s
offering, it is not as realistic as EF2000. The carrier landings are good
but there is no real challenge in the game. It also feels like you are
flying in a bubble similar to F22:Lightning II, by which I mean that the
world around you seems to appear in a bubble around you. There is no feeling
of distance or speed, which is generally a good indication of how a sim
will perform in other departments. In real life you can see mountains a
long way off, whereas with these two they seem to appear when your bubble
reaches them. EF2000 on the other hand has good distance judging, and fade
which actually looks believable. The Graphics+ version is even better in
this regard, with realistic transparent fog effects. TFX3:F22 should make
everything else before it pale by comparison. The best of the best. OK, so here then is what I consider the definitive list of sims worth
buying for long term enjoyment. The list is not very long, but then I prefer
realism to anything else, which should be your goal if you truly want to
experience the thrill of air combat. I have not included historical sims
as I don’t know enough about them to give you a proper informed opinion.
Jets
Wishlist
Out Now Keep in mind that most of these will require a steep learning curve
at first, but don’t be put off by this. After all, real fighter pilots
and helo pilots undergo some of the most difficult training in the world,
so not everyone is going to be cut out for it. However, if you really enjoy
these and are good at them, rest assured that you are part of the way there.
I personally have been playing them for about a year now, and have just
been accepted into the Royal
Australian Air Force to undergo pilot training for the real thing.
I certainly believe that a good knowledge of what actually goes on up there
helped me get through the rigorous selection process, and that only came
about by playing the most realistic sims possible.
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