J
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JINKOUT MANEUVER
-
Unpredictable maneuvers to negate a gun tracking
solution. A series of changes in roll, pitch, and
G performed to prevent an attacker from achieving
a gun tracking solution. This maneuver will not
be effective against missiles.
-
JOKER
-
Prebriefed fuel state above Bingo at which
separation/bugout/event termination should begin.
-
JUDY
-
Aircrew has radar/visual contact on the correct
target, has taken control of the intercept and
only requires situation awareness information;
weapons director (WD) will minimize radio
transmissions.
-
JUDY ANGLE
-
Call made by the fighter stating the fighter will
position himself in azimuth and GCI will provide
range info to the target from the fighter.
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K
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-
KILL
-
Directive to commit on target with clearance to
fire in visual or beyond visual range; implies
hostile and ROE compliance; in training, fighter
call to indicate KILL ROE has been fulfilled.
-
KNOCK-IT-OFF
-
Terminate any intercept/ engagement in progress.
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L
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-
LADDER
-
Three or more groups/contacts/formations in
trail.
-
LAG CORNER
-
A maneuver, executed from an offensive position,
where excess energy is used to drive to
defender's blind cone, then a high G turn is used
to solve angle off. This maneuver is only
effective if the attacker has an obvious turn
performance advantage.
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LAG PURSUIT ATTACK
-
An attack geometry that will cause the attacker
to fly behind the target. The nose of the
attacking aircraft remains pointed behind the
defender. (At some point a successful attack will
usually have to transition to pure / lead
pursuit.)
-
LAG ROLL
-
A rolling maneuver, executed from an offensive
position, performed opposite the direction of
target turn in an attempt to reduce aspect angle
and/ or control closure. Used to achieve rear
aspect heat missile parameters.
-
LEAD PURSUIT ATTACK
-
An attack geometry that will cause the attacker
to fly in front of the target. The nose of the
attacker's aircraft remains pointed ahead of the
defender's aircraft.
-
LEAD TURN
-
A turn which is initiated prior to passing the
opponents 3/9 line.
-
LINE ABREAST
-
Two groups/contacts/formations/aircraft
side-by-side.
-
LINE-OF-SIGHT (LOS)
-
An imaginary straight line from an observer's eye
to a target.
-
LOCKED (BRA/Direction)
-
Final radar lock-on; sort is not assumed
-
LOW
-
Target altitude below 10,000 feet AGL
-
LOW YO-YO
-
A maneuver, executed from an offensive position,
used to close on the target aircraft by the
effective use of cutoff and acceleration.
-
LUFBERRY
-
A circular stagnated fight with no participant
having an advantage.
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M
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-
MAGNUM
-
launch of AGM-88 HARM.
-
MARKING
-
leaving contrails or otherwise marking aircraft
position.
-
MAXIMUM TURNING PERFORMANCE
-
Turn performance during which the maximum
obtainable turn rate is achieved.
-
MAXIMUM PERFORMANCE
-
Performance near the limits of the maneuvering
envelope, includes minimum speed, maximum speed,
low G, and placard G.
-
MEDIUM
-
Target altitude between 10,000 feet AGL and
30,000 feet MSL.
-
MERGE(D)
-
Informative that friendlies and targets have
arrived in the same visual arena.Call indicating
radar returns have come together.
-
MICKEY
-
Have Quick time-of-day (TOD) signal.
-
MIDNIGHT
-
Informative call advising that command and
control functions (GCI/AWACS) are no longer
available.
-
MIL ( Milliradian )
-
An angular measurement which subtends one foot at
1.000å (17.45 mils equal 1 degree ). Also,
military power.
-
MINIMUM ATTACK PERIMETER (MAP)
-
An imaginary circle centered on the target which
depicts the distance from the target at which
rollout occurs and tracking begins. The radius of
this circle varies with planned delivery
parameters.
-
MISS DISTANCE (MD)
-
The distance and direction of bomb impact from
the target due to imperfect release conditions.
-
MEL
-
Directive to select military power.
-
MORT
-
Simulated kill on a friendly aircraft in ACBT.
-
MUD (Direction-Type)
-
Indicates unknown RWR ground threat displayed;
followed normally by clock position.
-
MUSIC
-
Electronic radar jamming. On AI radar, electronic
deceptive jamming.
-
MUTUAL SUPPORT
-
The coordinated maneuvering of two or more
aircraft to provide combined firepower and
survivability. This coordination can be achieved
via position, radio, fire control system or a
combination of these factors.
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N
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-
NAKED
-
No RWR indications. Opposite of term "spike".
-
NEGATIVE CONTACT
-
Lack of radar and/ or SIF contact.
-
NO JOY
-
Aircrew does not have visual contact with the
target/bandit; opposite of term "TALLY."
-
NOTCH (Direction)
-
All-aspect missile defensive maneuver to place
threat radar/missile near the beam.
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O
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-
OFF (Direction)
-
Informative call indicating attack is terminated
and maneuvering to the indicated direction.
-
OFFSET (Direction)
-
Informative call indicating maneuver in a
specified direction with reference to the target.
-
OPTIMUM TURN
-
A turn during which energy remains constant and
turn rate is maximized.
-
OVERSHOOT ( Flight path overshoot )
-
Attacking aircraft is forced to the outside of
his intended victim's flight path while
attempting to achieve a shot. In a severe
overshoot, the attacker's flight path carries him
forward of the defender's 3-9 line and roles can
be reversed.
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P
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-
PACKAGE
-
Geographically isolated collection of
groups/contacts/formations.
-
PADLOCKED
-
Informative call indicating aircrew hqs "tally"
and cannot take eyes off an aircraft/ground
target without risk of losing tally/visual.
-
PAINT
-
Friendly AAI/APX interrogation retum.
-
PARROT
-
A military IFF transponder.
-
PERCH
-
Position from which an attack can be launched.
-
PICTURE
-
Situation briefing which includes real-time
information pertinent to a specific mission.
-
PIGEONS (Location)
-
Magnetic bearing and range to a specified point.
-
PINCER
-
A tactic designed to maneuver an enemy into a
defensive position by simultaneous attack from
both sides of bogey.
-
PIPPER
-
A HUD symbol representing an aiming line of
sight. The pipper is in the center of the
reticle.
-
PIRQUETTING
-
Rolling an aircraft about its longitudinal axis
while pointed up or down at low G thus effecting
a rapid change in heading when higher G is again
applied.
-
PITCH/PITCHBACK (Left/Right)
-
Directive call for fighter/flight to execute a
nose-high heading reversal.
-
PLACARD G LIMIT
-
The limiting cockpit G for the particular
configuration.
-
PLANE OF TURN
-
Plane defined by the flight path of an aircraft
and its turn radius.
-
PLAYTIME
-
Amount of time aircraft can remain on station.
-
POINT
-
Directive for an element to turn towards each
other either as a defensive response or to
reestablish a mutually supportive formation.
-
POP
-
Starting climb for air-to-surface attack.
-
POPEYE
-
Flying in clouds or area of reduced visibility.
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POSIT
-
Request for position; response normally in terms
of a geographic landmark, or off a common
reference point.
-
POST ATTACK (Direction)
-
WD transmission to indicate desired direction
after completion of intercept/engagement.
-
POST-ATTACK (DIRECTION)
-
Cardinal direction weapons controller assigns a
fighter for the purpose of leaving the target
area.
-
POST-ATTACK (HEADING)
-
Specific heading passed by the weapons controller
after aircrew has completed the attack.
-
POST HOLE
-
Rapid descending spiral.
-
POWER
-
Reminder to set the throttles appropriately
considering the IR threat and desired energy
state.
-
PRESS
-
Directive / informative call to continue the
attack. Normally given by supporting fighter in
response to engaged fighter's statement of
intentions and means he is in a position to
attack should the engaged fighter's position
deteriorate.
-
PRESSING
-
Term describing a delay resulting in releasing
ordnance closer and/or lower to a target than
planned.
-
PULLING
-
Descriptive of the situation where the bandit is
behind the one stating "I'm pulling."
-
PUMP
-
A briefed maneuver to stop closure on the threat
or geographical boundry while maintaining
situation awareness.
-
PURE
-
Call indicating pure pursuit is being used or
directive call to go pure pursuit.
-
PURE PURSUIT ATTACK
-
An attack geometry that will cause the attacker
to fly directly at the target. The nose of the
attacker's aircraft remains pointed at the
defender's aircraft.
-
PUSH (Channel)
-
Go to designated frequency.
-
PUSHING
-
Descriptive of the situation where the bandit is
in front of the one stating "I'm pushing".
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QUARTER PLANE MANEUVER
-
A maneuver, executed from an offensive position,
used to preserve nose-tail separation and a
positional advantage for future maneuvering when
presented with an impending flight path overshoot
or to counter a reversal attempt by the defender.
An aggressive, exaggerated rolling pull out of
the bandit's plane of motion at close range to
reposition the attacker's lift vector at least 90
degrees away from the bandit's plane of motion.
This maneuver is often performed instead of a
high yo-yo when the attacker realizes too late
how quickly the aspect is increasing.
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R
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-
RADIAL G
-
The vectored sum of cockpit G and gravity.
-
RANCH HOUSE (Altitude)
-
Directive or informative indicating subject
fighters will return to CAP.
-
RANGE WIND
-
That component of a wind that is parallel to the
attack axisi.e., headwind or tailwind.
-
RAYGUN (Position/Azimuth/Altitude)
-
Radar lock-on to unknown aircraft. Request Buddy
Spike/Naked reply.
-
REFERENCE (Direction)
-
Directive to assume stated heading.
-
REFERENCE (HEADING)
-
Heading to fly as directed by the flight lead.
Reference 270.
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RENO
-
Indicates that more than one radar contact is
observed and aircrew is able to distinguish the
assigned target from chicks. Does not imply
sorted.
-
REVERSAL
-
A counter-offensive rolling maneuver designed to
reverse roles on an attacker after he overshoots.
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RIFLE
-
AGM-65 launch.
-
ROGER
-
Indicates aircrew understands the radio
transmission; does not indicate compliance or
reaction.
-
ROLLING SCISSORS
-
A series of rolling maneuvers in which each of
two opposing aircraft is attempting to roll to
his opponent's 6 o'clock. An energy depleting,
maximum performance situation which frequently
ends up in a slow speed, high AOA descent.
-
RUMBA
-
Ownship maneuvering and ranging (OMAR), F-15
angle on ranging (AOR), F-16.
-
RUN/RUNNING (Direction)
-
Directive/Informative
-
Perform a defensive maneuver to place the threat
radar/missile on the tail.
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S
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-
SAM (Direction)
-
Visual acquisition of a SAM or SAM launch. Should
include position.
-
SANDWICH
-
A situation where an aircraft / element finds
themselves in between opposing aircraft /
element(s).
-
SANDWICHED
-
A situation where an aircraft/element finds
themselves between opposing aircraft/elements.
-
SAUNTER
-
Fly at best endurance. Loiter.
-
SCISSORS
-
A series of turn reversals designed to cause an
attacking aircraft to overshoot and lose
nose-tail separation.
-
SEARCH LEFT / RIGHT / HIGH / LOW
-
Search area indicated as briefed and report all
contacts.
-
SEPARATE
-
Leave the fight/engagement due to loss of
advantage, change of odds or situation. Similar
to bugout, except bugout is usually permanent
separation. May or may not reenter.
-
SEQUENTIAL ATTACK
-
Swapping of roles of engaged and supportive
fighters as one or the other comes into a more
favorable position to achieve a kill.
-
SHACKLE
-
One weave; a single crossing of flight paths;
maneuver to adjust/ regain formation parameters.
-
SHADOW
-
Follow indicated target.
-
SHIFT
-
Directive to illuminate second target with laser
designator.
-
SHOOTER
-
Aircraft designated to employ ordnance.
-
SHOTGUN
-
Launch of antiradiation (SHRIKE) missile by Wild
Weasel.
-
SICK
-
Described equipment is degraded.
-
SIGHT PICTURE
-
Term used to describe the position of the pipper
at release.
-
SIGNAL CHARLIE
-
Landing area is clear; commence approach. (NAVY
air operations in control of airborne jets)
-
SIGNAL DELTA
-
Landing area is foul (not clear); commence
standard holding pattern. (NAVY air operations in
control of airborne jets)
-
SIGNAL BUSTER
-
Use maximum speed (burner for those so equipped).
(NAVY air operations in control of airborne jets)
-
SILENT
-
"GO SILENT" directive to initiate briefed EMCON
procedures.
-
SKIP IT
-
Veto of fighter commit call; used by radar
facility when higher priority target is present,
usually followed with further directions.
-
SLICE
-
An informative call for fighter to execute a
nose-low heading reversal to reposition as stated
. Often used to obtain a change in flight path
direction while maximizing radial G and
sustaining airspeed or accelerating.
-
SLICE/SLICEBACK (Left/Right)
-
Directive to perform a high-G descending turn in
the stated direction; usually 180 deg. turn.
-
SLOW
-
Target with ground speed of less than 300 kts.
-
SNAP SHOT
-
High angle off Attack or passing gun shot.
Attacker's turn rate does not equal defender's
LOS rate, whether intentional or unintentional.
-
SNAP ( )
-
An immediate vector (bearing and range) to the
group described.
-
SNAP VECTOR
-
A quick vector to the requested position.
-
SORTED
-
Criteria have been met which ensure individual
flight members have separate contacts; criteria
can be met visually, electronically (radar) or
both. Final radar lock taken.
-
SPARKLE
-
Target marking by a gunship or FAC using
incendiary rounds.
-
SPIKE
-
RWR indication of AT threat is displayed. Add
clock position, and type threat (radar/heat) if
able.
-
SPITTER (Direction)
-
An aircraft that has departed from the
engagement.
-
SPLASH
-
Missile time of flight is expired or missile
destroyed; target or bomb impact.
-
SPLIT
-
Request to engage a threat; visual may not be
maintained, requires flight lead acknowledgement
(air-to-air). Also, directive to begin briefed
maneuver/attack.
-
SPLIT PLANE MANEUVERING
-
Two or more aircraft maneuvering in different
planes of motion.
-
SPOOFING
-
Informative that voice deception is being
employed.
-
SPOT
-
Informative that laser target designation is
being received.
-
SQUAWK ( )
-
Operate IFF as indicated or IFF is operating as
indicated.
-
STACK
-
Two or more groups/contacts/formations with a
high/low altitude separation in relation to each
other.
-
STATUS
-
Request for an individual's tactical situation;
response is normally "offensive," "defensive," or
"neutral" with number of targets. May be suffixed
by position and heading.
-
STERN
-
Request for, or directive to, intercept using
stern geometry.
-
STERN ONLY
-
Intercept will be completed using stern geometry.
A conversion to a "CUTOFF" will not be attempted.
-
STINGER
-
Formation of two or more aircraft with a single
in trail.
-
STRANGER
-
Unidentified traffic that is not a participant in
the mission.
-
STRANGLE ( )
-
Turn off equipment indicated.
-
STROBE
-
AI radar indications of noise radar jamming.
-
SUNRISE
-
Informative call that command and control
functions are available from GCI/AWACS (opposite
of MIDNIGHT).
-
SUPPORTING
-
The act of assisting the engaged fighter in
killing the bandit while maintaining overall
battle situation awareness.
-
SWITCH/SWITCHED
-
Indicates an attacker is changing from one
aircraft to another.
|
T
|
-
TALLY
-
Sighting of a target/bandit; opposite of "NO
JOY".
-
TARGET()
-
Specification of sort responsibility.
-
THREAT (Direction)
-
(GCI/AWACS) Informative that an untargeted
bandit/bogey is within 10 NM of a friendly.
-
TIED
-
Positive radar contact with element/aircraft.
-
TRACK
-
A series of related contacts indicating direction
of travel.
-
TRACKING
-
Stabilized gun solution.
-
TRAIL
-
Tactical formation of two or more aircraft
following one another.
-
TRAILER
-
The last aircraft in a formation.
-
TRASHED
-
Informative call; missile in flight has been
defeated.
-
TUMBLEWEED
-
Describes one who is "NO JOY, "
åBLINDå and rapidly losing situation
awareness, in a request for directive commentary
and orientation. Colloquially NO TALLY; NO
VISUAL, NO CLUE!
|
U
|
-
UNIFORM
-
UHF/AM radio.
-
UPWIND AIM POINT (UAP)
-
A point on the ground whose distance and
direction from a target represents an adjusted
aim point, usually for wind compensation in
manual bombing.
|
V
|
-
VECTOR
-
Aircrew request / WC directive for a cutoff
heading to the entity described.
-
VIC
-
Three groups/contacts/formations with the single
closest in range and an element in trail.
-
VICTOR
-
VHF/AM radio.
-
VISUAL
-
Visual contact with friendly aircraft. Opposite
of "BLIND".
|
W
|
-
WALL
-
Three or more groups/contacts/formations line
abreast/side-side.
-
WEAPONS ENVELOPE
-
The area around a target aircraft from which the
attacker can launch one of his weapons and expect
a high probability of achieving a kill.
-
WEAVE
-
Continuous crossing of flight paths by members of
a formation.
-
WEDGE
-
Tactical formation of two or more aircraft with
the single in front and the other aircraft
laterally displaced on either side behind the
leader's wing line.
-
WEEDS
-
Indicates that aircraft are operating close to
the surface.
-
() WELL
-
Described equipment is functioning properly.
-
WHAT LUCK
-
Request for results of mission/tasks.
-
WHAT STATE
-
Report amount of fuel and/or armament remaining
as requested; for training, repeat ordnance as
follows:
# Radar = number of radar missiles shots
remaining.
# Heat = number of IR missiles shots
remaining.
# Gun = Gun on-board and bullets remaining.
# Fuel = pounds of fuel or time remaining.
-
WILCO
-
Will comply with received instructions.
-
WINCHESTER
-
Term used to report expenditure of all ordnance
of a particular type.
-
WORDS
-
Mission-pertinent information.
-
WORDS
-
Mission-pertinent information.
-
WORKING
-
Wild Weasel is gathering EOB on a designated
emitter.
|
Z
|
-
ZIPPER
-
Acknowledge radio transmissions with two clicks
of the mike button.
|