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West Coast Fly-In One
The 209th VFS (Virtual Fighter Squadron) Delta Hawks,
hosted the second annual computer local area network based
flight simulation competition in Stockton, CA on February
21-23, 1997. Normally our group gets together once a month
but each year we hold a special event to celebrate this
great hobby and a great game. The event this year featured
EF2000/TACTCOM by DID . The event also featured sponsorship
from DID, GTE, SSI/Mindscape, CH Products, Thrustmaster,
MSI, Electronics Arts, SIM-TECH, COOL BOY and BBS Systems.
The event was based primarily on cooperative team flights
fighting together in a campaign. There was be a "Top Gun"
award given to the best flyer for all the events in the
weekend. Other competitions included "2v2," "4v4,"and
ground "Strike."
Friday night turned out to be one of the easiest "tech"
nights we had ever had. All of the participants had spent
time doing their homework. EF2000's network code was so
flawless that we had no notable hardware issues. It also
doesn't hurt to have BBS Systems tech department on site to
assist. The players rolled in one by one and integrated
well into the enviroment. We had registered particpants
from Canada, Hawaii, and across California.
Saturday kicked off with a rules briefing about the
campaign event. The event was based on our interpretation
of real flying. 1. Come back alive. 2. come back with your
aircraft. 3. Bring your wingman back with you. All of the
pilots quickly realized just how important this "landing"
stuff really was! It was noted by a few new LAN flyers art
how much "easier" the missions were with real humans flying
next to them. Everyone seemed to be performing at a high
level even though there were a few guys that had only flown
EF for a few weeks. Again it was seen how helpful a real
human pilot can be in bringing you back alive. Now if we
could have all landed with the same profiency, the "Top
Gun" Award might be up for grabs with all flyers.
Right off it was noticed at how valuable the 209th's CB
radio setup was to the flying. The Delta Hawks utilize
modied CB's to coordinate and seperate different flights.
One new participant noted at just how "real" the whole
event felt with the CB communication. Pilots that did not
have this setup quickly rushed to the nearest store to get
something up and workable. Even the number bystanders at
the event were impressed by the setup. Thanks to the
internet, there were many onlookers.
The campaigns went quite well and there were NO technical
malfunctions throughout the campaign flying. No one was
dumped to DOS or locked up. Later Saturday night, we stated
our "men to men" matchups.
Again these rules were based on the same criteria that was
set forth in the campaign except that you were not expected
to land in these matchups. EF2000 is suited PERFECTLY for
these types of missions. We set up team play and began our
rounds. The network connections never had to be severed. We
just adjusted channels and flew the next matchup. The
tension in the room grew to unimaginable levels. There was
not a single dry joystick in the room. This was it. Once
you were dead, you were dead. No "best of three" or ROE
change. The rules were simple. You took off, you found the
other team, you fought them. Any weapon, (cannons and
Aim9's are only given) any tactic, no "clean" pass first.
With the terrain involved this made some really great
fights. Some guys used high and clean others used low and
dirty.
One thing that added to the tension was seeing how well
certain pilots were doing in the campaign. I have to tell
you that rounding a corner in a fjord at 500 knots and 100
feet to find the second place holder is no easy feeling.
(OK, so I killed him but it was still scary...!)
It was mentioned by a few particpants at last years event
and it should be noted; a great portion of the success of
this event goes to EF2000's network code. We have to thank
that team of coders for helping to make this event the
success it was. The planning of the network options was
great help as well.
West Coast Fly-In Two
Day 1 - There I was at the beginning of what would prove to
be a bewildering experience for me, because by the time
this weekend was over, I would have gone through various
stages of confusion, of discontentment, of excitement, and
of joy. Just what would stir up all these strong emotions
in a veteran virtual fighter pilot (VFP), who has been
trained for years to remain calm and collected under the
fire of enemy forces? The answer is the West Coast Fly-In 2
(WCFI2).
The WCFI2 was unlike the Delta Hawks' regular monthly
fly-in's, because as soon as I entered operations, I
noticed that there was a larger contingent of VFP's present
than normal. As I slowly scanned the room I saw many faces
that I recognized, and some faces that I did not. Then the
first reason for my confusion appeared, which was locating
my assigned stall. After checking in, I discovered that my
ground crew and I had been assigned to a stall at the very
end of the tarmac. The ground crew would not be happy with
this, but the long walk would do them some good.
The next reason for my confusion was the Rules of
Engagement (ROE) for this little get together. The ROE used
for dealing with hostile enemy forces during our regular
monthly fly-in's is very straight forward. Once a
declaration of war has been made, all friendly forces are
free to use any and all weapons available to engage and
destroy opposing enemy forces. The ROE for WCFI2 would at
times place severe restrictions on the quantity, type, and
implementation of weapons to be used. It was very clear
that the ROE for WCFI2 was designed to measure the skills
of the VFP's, and that everyone present had the potential
to be the Top Gun. This level of competitiveness would
prove to be the driving force for all of us during the
three day event.
Competing at the WCFI2 was an event that would test the
mettle of any VFP, because it was three days of grueling
stages that consisted of campaigns, of 2v2's, of 4v4's, and
of William Tells (air to ground attacks). Plus at the end
of each stage the VFP's performance was measured and
compared to that of other competitors. At this level of
competition it is very easy to become dissatisfied with
yourself when you feel that you are not performing at your
best. The WCFI2 demands your best and I was having a very
bad start during the campaign portion of the event.
Needless to say I was not too pleased with myself, and my
fellow Delta Hawks can tell you that being around a
disgruntled "Grizzly" is not always the best place to be --
hence a large part of the reason for my callsign. The
campaigns went on into the early hours of the morning
before our adrenaline levels gave out, and we stumbled back
to our quarters.
Day 2 - We continued the campaigns again when operations
resumed in the morning. I was beginning to feel much better
about my performance in the campaigns... however, that
feeling would not last for long, because we were all about
to feel the intense pressure associated with direct
competition when the 2v2 stage started.
My wingman for the 2v2 would be "Fixer," whom I had been
flying with during the campaigns. Both "Fixer" and I had
been designated as team two, and it did not take long
before we found ourselves in the thick of some fierce
dogfights. During our first match, team one came after us
as if we had just insulted a member of their family. As the
fight progressed I fired two "mikes" at the leader of team
one, who had already sent a barrage of "mikes" my way. I
kicked in full AB and dove for the deck to evade the
incoming missiles with my "Scorched Earth" maneuver, only
to find a very determined member of team one on my six. I
kept wondering to myself, just what did I do to get this
guy on my tail? Not to mention the fact that I had lost
contact with my wingman, a very bad situation to be in, one
that I needed to rectify immediately or I would be dead.
Well, while I was doing a good job of mowing, and then
burning the surrounding landscape, my "Scorched Earth"
maneuver was not doing a damn thing to shake my opponent
from my six. It was time to change tactics, so I cut my
power and dirtied my ship, bleeding off airspeed to tighten
my turn. The change of tactics worked and my opponent
overshot, I then leveled out, got a missile lock, and fired
my two remaining "Mikes."
I watched with relief and excitement as both missiles hit
my opponent as he was turning around resulting in a huge
fire ball. I quickly performed a radar scan to find "Fixer"
and the wingman of team one engaged in their own little
battle. I made one high speed gun pass that damaged the
opposing wingman before he was successfully shot down by
"Fixer." All of the remaining 2v2 dogfights continued on in
this manner for every team before they finally came to an
end.
The 2v2's proved to be the most intense, the most grueling,
and the most exciting stage of the WCFI2. After each
dogfight, the teams did a debrief of what had happened,
with the winning team reliving their victory. However, this
did not last long, because as soon as the scores were
recorded you were back in another dogfight. Operations was
proving to be very adept at keeping several 2v2 matches
running simultaneously, therefore there was little time to
savor your victory or agonize over your defeat. No team
survived the 2v2 stage undefeated. Plus those teams that
appeared to be the underdogs proved, to the dismay of the
heavily favored teams, that they were a threat with which
to be reckoned. End result was that team two place third,
while this was considered a respectable performance, it was
not enough to make me happy.
Operations and the ground crew teams were proving that they
were up to the task of the WCFI2 better than the pilots
because there were no major hardware issues to report. All
computer systems and data links after setup were fully
functional, and with the exception of one minor little
hiccup during the 2v2's, worked flawlessly. Plus, although
I had only partial communications with my 2v2 wingman,
which was caused by an old antenna mil. spec.,
communications also worked flawlessly. There simply were no
mechanical excuses for any of us to use for performing
poorly. Consequently the adrenaline levels were back to
maximum again.
The next scheduled stage was William Tell (air to ground
attack). This was a more relaxed part of the competition,
because it was designed as an individual piloting event,
with the highest score given for the most damage generated
in three bomb runs. This stage went into a two way fly off
for which I did not place in the top three. Once again you
do not have a happy "Grizzly" on your hands. Back to
campaigning.
Day 3 - We continued the campaigns that resumed after
William Tell yesterday, however, we did suffer a casualty
and lost one pilot at the end of day 2. Therefore we had to
go on a missing wingman rotation plan to continue the
campaign. Finally we moved to the last stage of the event,
the 4v4.
The 4v4 stage proved to be almost the exact opposite of the
2v2 stage. While the dogfights during the 2v2's were
intense, dirty, and improvised, the dogfights of the 4v4's
were a little more relaxed, clean, and orchestrated. The
2v2's sometimes became a deadly game of hide and seek that
usually ended with a surprise attack caused by an ambush.
The 4v4's were a head on search and destroy mission. It was
simply a matter of locating and identifying whom was
perceived as the most dangerous pilots on the opposing
team, and then trying to take them out. Evidently judging
by the way I was attacked, someone must have thought pretty
highly of my dogfighting skills, because once again I found
myself being pursued by a very determined foe. Therefore
once again I choose to follow my "Scorched Earth" policy
for missile avoidance.
However, this time I was in even more trouble than my first
2v2 battle, because my team had lost one of our wingmen
during takeoff, putting us at the disadvantage of a 4v3
dogfight. Plus with an aggressive and determined pilot on
my tail, I was a sitting duck for the fourth wingman of the
opposing team if he was close enough to engage me. Since I
liked this position even less than my 2v2 experience, I
reached into my bag of tricks that I keep for desperate
situations, and pulled out a maneuver that I had learned
fighting SU35's with guns only.
Basically I pinned myself against my seat straps and did a
double reversal. My opponent apparently became disoriented
by my violent maneuver, which allowed me to pull in on his
six and get a gun kill. This was very fortunate for me,
because the fourth wingman of the opposing team had just
begun to engage me. After a series of more violent turning
maneuvers, I was able to gain the better angles and get my
second gun kill.
This still left two more enemy aircraft to deal with and I
had no idea how either of my two wingmen were doing, or
even if they were still alive. I immediately turned to do a
radar sweep and picked up only one friendly aircraft, but
no enemy aircraft. Since there were a couple of fjords in
the immediate area I decided to stay low on the deck and
search the nearest one. As I dove into the fjord and turned
inland I immediately picked up an enemy aircraft. I
announced myself to my third opponent, reported his
position to my remaining wingman, and started my
engagement. After a couple of turns, my third opponent
lawn-darted his aircraft into the side of the fjord, match
over. I later learned during our debriefing that my wingmen
had successfully taken out the fourth opponent while I
dogfighting with the first two. End result was first place
for my team and a very contented "Grizzly."
During the awards ceremony I watched the procession of
winners step up to claim their trophies. Everyone had
performed admirably, everyone had proven themselves to be a
winner, and everyone had earned the respect of their peers.
Although the WCFI2 was the catalyst for many strong
emotions for me, it will forever be remembered as one of
the best events I have participated in recently; because
for three days I met and competed with or against some of
the best VFP's on the west coast. I am looking forward to
West Coast Fly In 3, because I am sure the competition will
only get better.
Ken "Grizzly" Webb
209th VFS Delta Hawks