Flying Corps: Review
By: Len 'Viking1' Hjalmarson Date: 1997-04-04 I know, if its made by Rowan, you have your doubts. And if you are a serious virtual pilot, those doubts are justifed. Rowans previous graphics engine suffered from compatability limits, a confusing view system, and their flight model was awful. BUT....times are changing! Rowan has written a completely new graphics engine with a realistic flight model to back up a completely new simulation. Okay, fine, but Rowan didn't supply good TM files... Here they are! These files are designed for use with the F22 Pro and the TQS, but can be easily modified for FLCS. TM Config FilesThis simulation, released in late January, is a great coup for Rowan. Flying Corps looks fantastic, and has included even the kitchen sink! With detailed graphics based on real world terrain, intensive historical research, individualized flight models for four aircraft, and four different campaigns, each based on real scenarios and real people, Flying Corps delivers. InstallationWhen you face the package you will be impressed by a fold out box that is some of the prettiest advertising you will ever see! Go ahead and take it to work to show the boys in the coffee room, just don't be surprised when they follow you home! Also included in the box is a set of SIX full color lap maps. Hmm. Something different about this simulation. Either bail out now or get ready for some fun! Okay, you're still with me, so check out that authentic WWI flying manual, all of its original 240 pages, complete with illustrations, and first published in 1918! Geez, who ARE these guys are Rowan anyway?? The only thing lacking from this package is the traditional command card with summary of keys.
Hardware ReqMinimum spec is around 15 meg of disk space and a P100 with 8 meg of Ram. This will work fine, but you won't be running with all detail on and you will be waiting for disk access at nasty times on occasion. A realistic configuration is a P133 with 256 K of burst cache. A friend of mine is running at 800x600 will detail near max and gets about 10-12 fps. You Can Fly!When you first get into the sim you find yourself at the Options Screen, and have some some choices to make. You will want Preferences first. Get your graphics options set, flight model choices, joystick and sound, enemy AI etc. You can also access this screen with F12 while in flight.
This was promptly verified as I banked too quickly and went into a sideslip and almost spun out. I also passed close enough to my squadron mate that I heard the wind as he whooshed past me, and my airframe shuddered with the force of the compression.... WOW! This was a new experience to be sure! The realism found at every level of this simulation will startle you. If you are new to flight, or at least to flying prop jobs, your frustration level may approach the height of the Toronto tower (OK, Empire State Building for my American buds!). No more yank and bank, and no more power on tap when you are approaching a stall. In fact, without rudder pedals you are not gonna do very well, so might as well cough up the bucks right now!
Players can pilot each of these aircraft: Albatross DIII,
Fokker Dr 1 Triplane, Se5a, Camel, Spad 13 or a Nieuport
28, and fly against 16 different enemy aircraft. Allied AI
aircraft include the Be2C, Bristol F2A, DH9, Fe2b, Re8,
Strutter, Sopwith Pup, and the Snipe. Central Powers AI
aircraft include the AEG CIV, Albatross CV, Fokker DVII,
Aviatik C, Halberstadt Dii, Pfaiz D3, Rumpler C, and the
Zeppelin R.
For each nationality represented Rowan is modelling one
powerful aircraft and one highly maneuverable one. Why the
limitation in the number of flyable aircraft? This has
allowed Rowan to model the individual characteristics of
each. Rowan is breaking new ground here with the most
advanced modelling yet seen in a WWI sim. In the past the flight model has NOT been a priority. AI is so sophisticated that the pilots will take advantage of the strengths of their own a/c while exploiting the weaknesses of others. This does indeed seem to be the case, but for some reason after the initial attack enemy aircraft sometimes lose their aggressiveness. On the other hand, since they often use group tactics, it is still relatively easy to find yourself flying only half an airframe!
For the benefit of novices, each aircraft has its own dual
modelling: a realistic option and a training option. Less
experienced pilots may disable spins, as well as torque,
wind, gyroscope and slipstream effects. If you don't have
rudder pedals you can choose an option to compensate, but
it really is a compromise.
And if you really are a novice, you can set enemy AI to the
novice level and plan to survive a bit longer! You may also
select the size of the hit bubble: from small to medium to
large. When set on large you only have to get your bullets
near to the chosen target in order to score a hit. This is
really a large plus for those who are only beginning to
train in flight.
Along the same lines, there is additional information
available on screen for those who require it. Along the top
of the screen, status information as well as nav info is
available if selected. At its lowest level of information
the status bar includes a stall indicator that changes from
green to yellow to red to warn of impending stall. This
display bar will even output threat warnings! While in
padlock mode the nearest threat is identified with distance
in meters, and compass bearing. Ditto for the nearest
friendly or nearest ground target, and of course you can
cycle through these. This works quite nicely and is very
unobtrusive, and it can be argued that it compensates
nicely for the limitations of monitor resolution and the
real life Mk.I eyeball. So don't feel too guilty for using
it. Just how advanced is this flight model, you ask? Take the famous Sopwith Camel as an example. You need to pull back on the stick to turn hard right because of the gyro effects. It will correctly only snap roll in one direction(left).
Terrain, Terrain, TerrainTerrain graphics are indeed impressive, and the pilot can navigate by simply gazing out the window and identifying key landmarks, such as rivers and roads. No, this isn't EF2000 or Comanche 3, but you'll like it! Lap maps are included with the sim. You can almost forget you are in a simulation as you soar over the French countryside with fields, lakes and even a few trees spreading out below. Problem number one enters about this time, since it can be dashedly difficult to spy enemy aircraft with this colorful scene below you! The harsh reality is this: if you fly high against the clouds you are as easy to see as a rhino in a snowfield. If you fly low against the terrain, you will be hard for the enemy to find, but easy prey once spotted. Such are the vagaries of life in 1918! Object detail is similarly high, and you can actually see the engine turning with the prop on the Sopwith Camel with its unique rotating engine. Of course, the resulting torque effects and their impact on flight are also modelled. Aircraft ARE beautiful, even at 640x480. I have been running on my PPro 180 with ALL detail max and the flight model options ALL toggled on at 800x600. (About 14 fps). At this resolution and with small pixels selected, graphics on my MAG 17 become heavenly. If you happen to be cruising with a PPro 200 overclocked and have enough memory on your graphics board, you will WANT to set resolution to 1280x 1024.
Even though it IS beautiful, it can be wearying, especially
if you are flying above the clouds! No worries, just hit
the ol TAB key, so long as there are no enemies near, and
you will enter time warp mode en route to your designated
waypoint. Rowan has come up with a nice toggle option here
that they call "Decelerate Trigger" toggle. It has two
modes: Combat and Tactical Mode. If you select "tactical"
you will be dropped back into reality in time to plan your
next move. You will be near to an encounter of some kind,
and you can manoeuver or gain altitude to try to establish
a better attack. Enemy aircraft may run when they see
you!
The "combat" toggle will drop you back into sim when you
are directly threatened and you may be fired upon quite
quickly. Enemy aircraft will be more aggressive if this
option is selected, and will not try to escape.
In sim, pilots may take advantage of targets of
opportunity, at their own risk, of course. Deciding to
venture away from providing cap cover for a bombing run to
strafe an enemy base may be tempting, but mess up and reap
the consequences as your strike force gets shot down by an
enemy squadron. Still, its great to have the option.
I was flying near the front line and feeling a tad bored,
so decided to check my map and head for the nearest enemy
airdrome. In about three minutes I was getting close, and I
was cruising at about 2500 feet when I spied some
observation balloons! "Ah-ha," I said, and tossed my scarf
back around my neck and adjusted my flight goggles. I dove
on the first one much too quickly and barely got off twenty
rounds before whizzing past. As I looked back over my
shoulder I saw a parachute and the rapidly descending
balloon was being hauled back to earth as quickly as the
Germans could wind.
No matter, there are more! I went after another balloon,
this time throttling down as I approached. When I was about
600 meters away the dawn sky lit up with flak bursts! Hmm,
this may be tougher than I thought! 150 meters away the
second balloon went down in flames, just as I took my first
hit from flak. I opened the throttle and spun hard over
with full rudder, flipping back and forth like an airborn
sardine to throw off the aim of the boys with the guns. Comms, Sound and Views
As to views, Rowan has abandoned their flexible but overly
complicated view system in favor of a more conventional
system including a virtual cockpit. The padlock view may be
set to lose track of a plane when it moves out of your
field of view or to "magically" track planes when they are
obscured by a wing or fuselage. The view system itself
contains various panning camera views, which while giving
excellent outside views of dogfighting action, can make it
difficult to stay oriented. No matter, you don't have to
use panning when things are hot, and the freshly crafted
patch gives you some fixed view in cockpit views. If this
still doesn't cut if for you, remember that you can toggle
between inside/outside padlock with one keypress, and even
cut to forward view with the HOME key (remains locked so
long as HOME is sent..). After a few hours of flying, I am
finding this system more than adequate.
The sim itself comes with two executables on one CD: for
DOS and for WIN95. Where Rowan's previous graphics engine
was set at 640x400, their new engine will be limited only
by your hardware, selectable from 640x480 to 1600x1200.
This initial release does not have support for D3D or 3d
hardware, but an upgrade will ship before long. With
enhanced smoke and fog and cloud effects, anti-aliasing and
an increased frame rate, it will add the icing on the
cake!
The sim also features sounds digitized from actual WWI
aircraft, (would you believe 20 different ricochet sounds,
and different engine sounds from a Camel to a Spad?).
Engine sounds will include start-ups, normal running,
droning, "coughing," and diving specific tones. There will
be authentic sounds of Vickers, Spandau and Lewis machine
guns. As I mentioned above, flying to close to another
plane will give you not only the whoosh of the air
deflection, but the FORCE of the compression on your own
airframe. Of course,you can also hear the engine of the
other aircraft. And if you are within a couple hundred
meters when your bullets find their man, you will hear him
groan. Other Features
Most modern sims have some kind of debrief
feature. Flying Corps is not be an exception, and after
every flight a report is presented to you that details what
you hit, AND what you missed. But better still, if you are
particularly successful, you will be promoted through the
ranks. When you attain the rank of Captain, you will be
permitted to manage your squadron. As Captain you will
decide who flies, where they fly in the squadron, and the
number of flyers you take with you on a particular
assignment.
Variable cloud layers are the latest buzz in up and coming
sims, and Flying Corps is no different. These effects are
not only attractive, they give a player more hiding
options. But here is a big surprise: Rowan has included a
wind model! Possibly the most wanted feature in other
recent sims (with the exception of Janes Longbow where it
was included as an option). No more simply letting go of
the joystick and expecting the world to unfold as it
should....(grin).
As for those aerial melees, Rowan has placed as many as 48
aircraft in the brew at a time. For those who make the
grade, once achieving Ace status (five kills) the pilot can
paint his own plane. Choice is apparently unlimited: the
paint shop on the base is a separate module, but the player
only receives the keys after promotion.
Damage modelling is very detailed.: wings damaged or lost,
fuel tank leaks, oil leaks, engine damage, control surface
damage etc. Pilots will also sustain varying degrees of
injury. Its a bit startling to watch the landing gear from
a Fokker DRI drift by your aircraft after you shear it off
with your gun. If you take hits you might have a wing bent
or hanging by a thread, more hits and away it goes! When
aircraft come apart, they really COME APART. Try shooting
up a tent at an airbase and watch the soldiers come
flocking out, taking shots at you with 303s! Rowan has also
included an impact toggle if you like to see the
impact.
1. The Battle of Cambrai
20th November, 1917. A mass of British
tanks, Royal Flying Corps squadrons, infantry and cavalry
is approaching Cambrai, a bastion for the German army. This
was the first battle where tanks were massed and used to
lead the attack. With no preceding barrage to warn the
Central Powers, initially the campaign was a great success.
However, within days the attack petered out and by December
6th, counter attacks by the Central Powers ensured that the
gains made by the British were minimal.
Bad weather during the first stages of the battle meant
that there was little air activity. Later, air support was
a bigger factor. The Central Powers used ground straffing
aircraft extensively in their counter attack. There were two major reasons for the failure of the British offensive. First, there were no reserves available to take advantage of the initial success. In fact, all available Tanks were used on the first attack. Secondly, the British failed to stop the reinforcements arriving on the Central Powers side.
The player takes the part of a Central Powers Pilot at the
forward airbase of Flesquieres. Allied tanks have already
rolled through Havrincourt, and are now approaching your
airfield. Your first priority is to escape in your aircraft
and hold the tanks off as your ground crew make their way
to the rear base at Awoignt. The objective of the campaign
is to stop the British reaching Cambrai and continue to
fight until all of the British tanks, including the
reserve, have been stopped.
Generally, tanks are stopped by either attacks from
aircraft or by being hit by shells from field guns. Tanks
can also be destroyed by close quarters machine gun fire.
Your field guns will be targeted by Allied aircraft and
artillery. You will be harassed by enemy aircraft and
ground fire.
Here is where the simulation becomes strategic and goes
beyond previous attempts in this field. In the briefing
section a map will be displayed which will indicate the
position of the front line. News from the front will also
be available. From this information the player must decide
on the most appropriate actions. For instance, if there are
tanks approaching Cambrai they will have to be dealt with
urgently. If field guns are being lost it will be necessary
to launch missions against enemy aircraft or artillery
batteries. If there is time missions against the supply
point could be attempted to reduce the supply of tanks.
Successful attacks on enemy airfields would result in a
short term reduction in the air threat. Sounds intriguing,
no? 2. Spring Offensive
This campaign is concerned with the Spring Offensive (the
"Push") mounted by the Central Powers in March of 1918. The
player takes the part of a new RFC pilot who arrived on the
front in February. In the early missions the player has to
prove himself. He needs to prove he is a quick learner and
he will be given progressively more difficult and important
missions. By the end of the campaign, he should have his
own Squadron.
There are 4 stages to the campaign:
Initiation (1st - 4th February)
The player must prove he is good enough to
go into combat. For instance, there is a training mission
in which the player must try to stay close to his Commander
who is maneuvering to shake him off. Pre-"Push" (4th February - 20th March)
Consists of balloon busting and other strike missions. The "Push" (21st March - 5th April).
During this period the Central Powers overran the Allies in
the Arras-Amiens area. By the 5th they had reached within
miles of Amiens. The advance then sputtered to a halt; the
Central Powers had over extended their supply lines and the
Allied defence held firm. During this period the player
will fly a range of close air support missions. Last Effort (6th - 25th April).
The offensive had petered out by the 5th
April. However, there is still a chance of a last effort.
The Central Powers are desperate to break through and take
Amiens. The strength of this last effort will depend on how
well the player has done in previous missions. In the last
mission, the player will fly close air support missions
during the first ever tank Vs tank battle. Even if the
Central Powers position is strong, the player will still
have the chance of stopping the advance into Amiens. Von
Richthofen is killed on 21-3-1918. 3. Hat In the Ring
The Hat in the Ring was the insignia of the
American 94th Squadron. Eddie Rickenbacker, the famous
American Ace, started in this Squadron and in a few short
months became the Squadron Leader. You are Rickenbacker,
eager to achieve fame, but reluctant to lose the loyalty
and teamwork that has made the squadron what it is.
Objectives: Exceed Rickenbackers record, gain command of
the squadron and win the Congressional Medal of Honour by
the end of the war, but keep the team together at all
costs.
4. Flying CorpsYou are Lothar Von Richthofen, brother
of Manfred, the Red Baron. Your brother has gone on leave,
and you are now in command of Jasta 11. Albert Ball leads the
56th squadron against the German lines, and the Allies have
seized Vimy Ridge. Objectives: Achieve the glory and fame you
are desperate for by matching your brother's 52 victories.
You have one month before he comes back... ...plan your
missions carefully, second best is not good enough. |