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VR-1 and Microsoft have teamed up for the on-line
simulation market. Fighter Ace is scheduled for release
later this summer and will be available ONLY through
Microsoft's Internet Gaming Zone.
According to Microsoft, Fighter Ace will let "gamers
experience what World War II dogfighting was really like,
with hundreds of online opponents at the same time." Billed
as the "first massively multiplayer game developed by
Microsoft for the Internet Gaming Zone," Fighter Ace will
feature authentic replicas of American, British, German,
and Russian aircraft.
With 12 different planes, advanced flight models for
skilled players, team play, and "great graphics and terrain
modeling," Fighter Ace will please many virtual pilots,
though its hard to say how the Warbirds crowd will respond.
I flew the beta for two hours. The graphics were certainly
the prettiest I have yet seen. Ground textures were nicely
done, and objects were likewise detailed. Sound was decent
and the cockpit won't disappoint the online crowd.
My test system is a PPro 180 Supermicro mainboard with 32
meg EDO ram and Matrox Millenium 2 meg graphics board in
WIN95.
In the beta only the Full Theatre option was up and only
the Free for All combat mode. Microsoft has added some
tricks to help pilots find one another, such as being able
to put the players handle on screen and also the present
distance to other players when they are in view. This helps
locate what might otherwise be a pin sized dot. One can
also highlight the airfields (they are outlined in
fluorescent lines) to help with location at a distance.
The flight model seemed as good as any online simulation.
It wasn't hard for me to stall the Spit or the P38, and the
relative performance of these two that I tried were vastly
different. Flaps likewise made a huge difference in drag
and overall performance including dps and lift.
Using ALT M turns on a simulated radar box which also
assists in locating other players. While still viewing the
sim environment the box is very limited, but it can be
placed full screen which then allows one a vast viewing
area, almost like an AWACS link. I don't know whether this
option will be limited in some modes for enhanced
realism...
Views and Comms
One may use a fixed cockpit with fixed views or move into a
virtual cockpit and then slew views around. Frame rate
seemed about the same with either choice. There is also a
full screen view which gies one cross hairs only and places
critical information at the top of the screen: speed,
altitude and rate of climb/descent, rpm.
Players can also bring up an Enemy view, where you an
switch your point of view to look at different enemy ac in
the theatre. "E" brings up the nearest enemy and "A" brings
up the nearest attacking enemy.
Players can choose two different comm modes with other
players. The radio allows you to type in a specific
message, which you can then send to enemies only, teammates
only, or everyone. The other option is a pre-recorded
message system where you can choose from a list that you
have recorded in advance.
Options affecting frame rate include the ability to turn
smoke and smoke trails on and off. Toggled on the trails
help you locate damaged aircraft. You can also turn Haze on
and off. Flying with trails and haze off my frame rate was
excellent: I would estimate perhaps 15 fps.
However, the latency was quite awful. My local IP has a
satellite link which generally performs quite well, so it
could be that this is an ongoing beta issue. My chosen
targets were bouncing all over the sky and I was able to
only get a couple of hits. I've emailed Microsoft to
enquire whether this issue can be resolved.
Replays are also an option in Fighter Ace. You simply hit
"R" to start or stop a recording, and if you have used the
option you are prompted for a file name when you leave the
game.
As is the case with most online-only games, downloading the
program won't cost you a penny. Users will be charged only
for the time they spend playing, and as Fighter Ace will be
part of the Premium section of the Internet Gaming Zone,
those charges will be billed on a daily or monthly flat-fee
basis.
The game will support more than 100 players in a single
flight arena, and offers 12 different planes, arena-based
combat, team play, variable difficulty (rookie through
expert), player profiles and flight records, plus
sophisticated aircraft graphics and terrain modeling.
Fighter Ace contains high quality graphics from VR-1's MM3D
and uses realistic stereo sound effects to enhance the
battle flight experience.
Air Attack
VR-1 is also developing their own simulation: Air Attack.
Air Attack is a multiplayer, World War II air combat game
using vintage combat aircraft (two models from each of
Great Britain, United States, Germany and Russia). The game
is capable of supporting hundreds of simultaneous players
in a rich graphic and audio environment. Air Attack will be
distributed internationally (outside North America)
initially through Samsung. Each player's aircraft takes off
from its home airfield, engages in aviation dogfights with
enemy planes and, unless shot down, returns for landing on
its home runway. Games are played one-on-one, country
against country, or on a free-for-all basis. Air Attack is
scheduled for release in Summer 1997.
Headquartered in Boulder, Colorado and with offices in
Canada and the UK, VR-1®, Inc. is a technology-driven
developer of "massively multiplayer" games and interactive
entertainment for the Internet, commercial online services
and emerging broadband and cable networks. The company
supplies existing networks and their subscribers with
compelling online entertainment content. A preview of
VR-1's content is available on its Web site
(http://www.vr1.com).