GTT's Dynamic Mission Designer for F22: ADF
By: Len 'Viking1' Hjalmarson Date: 1998-04-18 Game Tool Technologies are a busy bunch of guys (one would think they were about to publish a magazine or something! ;-D ) Their most recent creation is a dynamic mission designer for F22: ADF. Just what can you do with this DMD? Just about anything you can think of, including creating multiplayer coop missions for the pre-patch version. Other than that limitation, you can generate an incredible variety of missions, including AWACS missions and scenarios that can last up to twenty four hours, with the ability to rearm and refuel and see just how long you can last!
The first mission I generated was an AWACS mission. I was a bit confused to see that all the bases were green, including enemy bases (a design limitation involving a choice that had to be made), but it was cool to have a new AWACS mission up and running after a few simple choices. You can choose alliances, mission start time, percent of likelihood that you will fly A2G or A2A, random factors, enemy strength etc. You can even fly for the Soviets if you like! After my first try I generated another AWACS mission. In both missions I was not in the air when I entered the interface and had to wait a minute for take off. Then I vectored an intercept and things got happening. I recommend creating a mission that spans an hour or so with a good number of flights. In my first try I generated a 20 minute scenario and set minimum flights on 15. That left the action rather sparse. On my next try I generated a one hour scenario and set flights at minimum of 35. This created a lot more action and I jumped in and flew an intercept and a ground strike. Fun!
My next venture involved creating a me against the world scenario. If you have this inclination, the F22 is the aircraft you want to be in! I cranked enemy percentage up to 100 and chose a dawn takeoff time. Take off was uneventful. By the time we reached the first waypoint I was making difficult decisions. An inbound wild weasel force of MiG 21s passed us by at a lower altitude. A few minutes later we encountered a trio of MiG 29Ms inbound and were forced to engage; luckily we took no losses. By waypoint three it was light and my IFDL link was telling me that our work was cut out for us: there was a cap of ten aircraft over the target base! I ordered a bracket manouver and THREE broke right. When he called his position I engaged with TWO and we took out seven aircraft before the remaining CAP could engage us. We took out the remainder with IR missiles close in, still no losses.
Calling TWO and THREE to their targets we took a nasty toll on the runways and hangars. Both three and I took hits, THREE from ground defenses and myself from the blast effects when I went in too low. I lost engine two which was a concern given the enemy activity in the area! It was a tense run back home. I got my first FUEL status warning sixty miles from base. I lost IFDL fourty miles from base and lost hydraulics about fifteen miles out couldn't lower my gear. I managed to land intact on the runway... and was awarded a medal = ) Click HERE to download a 6 kb mission generated with GTTs DMD. This mission begins on the tarmac at dawn. The war has NOT gone well and you only have two bases left. Your mission is a critical strike mission against a runway 150 miles distant. Instructions for placing the four files are included. Click HERE to download a 6 kb wild weasel mission generated with GTTs DMD. If you get the feeling its quick and easy to generate great missions, you are right! This one is a night mission where 20% of the world are allies and the rest are enemies. Challenging, but if you have the "right stuff" you can do it! Oh-- beware the missile truck on the left side of the runway ;-) Go to GTTs site to download and try DMD. For more information on F22 ADF see our Index page. |