E3 was in Atlanta, but that didn't stop Combatsim writers who
descended en masse like a SEAL boat crew to attack our
objective. Our objective was to bring you, the reader, all
the latest intel on everything coming down the pike this year
in the way of military simulations and strategy games.
Nothing could stand in the way of our goal!
Unlike a SEAL team, we got to indulge in
some of the "sweeter" things in life along the way, such as
trying out games in pre-alpha and schmoozing with other
people in the industry. Of course, the eye candy wasn't bad
either (I know the Editor didn't enjoy it much but hey, I
sure did!).
With my first step inside the Georgia
World Congress Center I was immediately assaulted by a wall
of sight and sound. It was like being in Santas workshop
with elves gone wild as publishers and PR "babes" handed
out demos like they were going out of style. The noise
level was near deafening by certain booths, (Eidos comes to
mind) and you couldn't help but get swept up in the
euphoria of games mania. But if that wasn't enough to get
your juices flowing, taking a step inside Sierra's,
Activision's or Microprose's booths would!
But before I go ANY further: SCOOP! Mark
Long at Zombie wants you all to know that Spec Ops 2 will
be Green Berets, and not Navy Seals as originally planned.
We'll have more info on this new sim as soon as we can get
a stranglehold on Mark ;-D. If you've met Mark, you know
this involves a certain challenge! (Can I have my arm back
now, Mark?)
With storylines continuing in the
Earthsiege universe under the new title Starsiege, Sierra's
soon to be seen title looks like a great successor to an
already popular storyline. Activision's new addition to the
Heavy Gear universe, HG II looked extremely promising in
its pre-alpha stage. Microprose and Zipper throw down the
gauntlet in the mech genre with their addition to the
Battletech universe, Mechwarrior 3 which is scheduled to
hit shelves in spring of 1999. All in all it looks real
promising for us mecha fans out there.
Back in the really-real world there's
plenty on tap and some of these titles look like must
haves. Sierra's upcoming real-time strategy game SWAT 2
gives us a crack at being in charge of the "bad boys" of
the LAPD SWAT teams.
If that doesn't appeal to you maybe playing
the role of terrorist does, as SWAT 2 will allow you to
play either side in this very realistic sim. Empire
Interactive will also be bringing us a turn based strat
game called 101, 101st Airborne in Normandy, due date
October of this year. Using a similar top down perspective
as the Close Combat series, you will lead a squad of the
old 101st through 30 missions as well as multiplayer.
To step back into the science fiction
genre for a moment again us mecha fans have a lot to be
thankful for. With the combined efforts of Microprose and
FASA Interactive we will be able to take full tactical
control of a Battlemech unit in the upcoming real-time
strategy release Mech Commander. If you have the bandwidth
I strongly urge you to get the demo, it's well worth the
116 meg download!
Another alternative in the mecha genre is
the second in the Earthsiege strategy series with the
sequel to the hit Mission Force: Cyberstorm, Cyberstorm 2:
Corporate Wars. Both titles look outstanding and at the
present time I cannot discern which I like better,
decisions... decisions! It's great to have so much to have
to play to decide isn't it?
Eidos also throws us a curve ball by taking
some time away from Lara Croft and bringing us what looks
to be an excellent real-time strat sim called "Commandos".
Set in World War II this games strengths lie not only in
its pristine graphics but its need for a tactical approach
from the gamers standpoint. The commandos you are in charge
of can do everything from scuba, climb walls, and set
explosives as real world commandos would do. One of the
coolest little things I love about this game is the way you
can "take out" sentries quietly with a knife and then pick
him up and hide him behind a building so as to not alert
any of the other guards. Nice attention to detail.
In the first person shooter arena we also
have alot to look forward to with titles by Redstorm
Entertainment, TS Group and Novalogic. Novalogic has
decided to forego the 3DFX approach for to ring in their
first release with the brand new Voxel Space 3 terrain
imaging system. Using this approach Novalogic will be
bringing us viewable and useable terrain like those in a
flight sim, in which the players can "see" great distances.
Novalogics first entry with Voxel3 will be
Delta Force. This one looks like a LOT of fun.. More on
this later, for now check out this early screen:
TS Group of Moscow will be bringing us
"Private Wars" with a tentative Christmas release. TS Group
founder Sergey Titov took some time to speak with me at E3
and show me the technology demo hilighting the games real
world terrain and physics modeling of all in world objects.
From the initial demo shown I was impressed with what TS
Group is doing with the terrain. There were no forest
"blocks" seen, just individual trees and foliage which the
player can walk through. (no, you can't walk through the
trees, just the bushes) this should make for interesting
gameplay. The final first person shooter I want to talk
about is the one that is my top pick, Rainbow Six. From
Redstorm Entertainment, founded by the master of military
fiction Tom Clancy, this game will be released to coincide
with the novel of the same name. Fans of Clancy's work will
be pleased to see some familiar faces (and not the faces
from the movie Clear and Present Danger) as John Clark will
be the leader of this multinational counter-terrorist group
and even Ding Chavez will be along for the shootin' and
lootin'. You can play this game from either a first person
or third person perspective and will have complete control
over your units composition, gear, weaponry and total
tactical planning.
The tactical planning approach to this
game is really nice as you are given "blueprints" of your
take-down objective and use this to set waypoints and
movement methods for each of your teams. In this game there
are no magic health packs, just your wits, tactics and
strategy to keep you alive to accomplish your mission. If
you are shot, you die no second chances. It's about as real
as it can get which really turned me on to this one.
The graphics are excellent 3DFX, motion
captured characters and objects. The characters move ultra
realistic and the immersion factor looks to be close to
perfect. I'll be able to judge better in a few weeks when I
get a beta in my hands but from the demo I was left
speechless. Best part is this (as are all the others as
well) game is multiplayer in either co-op or head to head
mode. There is even real-time voice communication!
In the multiplayer arena we have a couple
of real promising titles to look forward to in a couple of
months as well. Tribes from Sierra is another title in
their ever expanding Starsiege (Earthsiege) universe of
multiplayer squad level troop combat. Primarily for
Internet/LAN multiplayer use this game looks like alot of
fun.
The other multiplayer game I found pretty
addictive and extremely easy (learning curve is like 5
minutes) to learn was Multitude's Fireteam. This game is
for teams of 4 to go head to head in several different
fashions. The standard deathmatch and capture the flag as
well as a CTF variant "base tag" are in there as would be
expected but there is another flavor in this title that is
both entertaining and amusing. "Gunball" is the variant
where both teams attempt to carry the football across into
their enemy's end-zone without "fumbling" (getting
fragged). All the games are on a 10 minute time limit so
teamwork is essential.
To aid in this Multitude is including an
Andrea Electronic GameWare headset in each box from which
you can speak real-time voice. I played this at the
Multitude booth on a dial-up line at 28.8 with NO lag at
all. Being the skeptic I am, I wanted to try from home as
well and once I fired up my beta copy and connected I
couldn't believe NO LAG! With voice and all there was no
lag, the reason I truly appreciated this is I have had a
horrible time getting consisten connect speeds above 26.4k,
which can kill gameplay. But when I played this game there
was still no lag at 26.4!
To round out the multiplayer arena I'd
like to mention another promising title from Psygnosis,
Global Domination. This games strengths are really going to
lie in its multiplayer aspect even though it is also a
single player game. This one brings me back to the days of
the old card game Nuclear War and also to the PC title of
the same name based on the card game. In this game you will
be in control of your territories of the world through a
computer uplink from which you can decide how you wish to
attack your enemies.
Using either strategy or just plain old
brute force you will have land based, undersea, surface
naval sea and air based nuclear assets. You'll also have
star wars tehcnology from which to protect yourself and
allies. (Nothing more satisfying than seeing that mushroom
cloud rise over your enemy, and toasting his defenses! As
always it's fun to portray this type of event but none of
us wishes to ever see it in our lifetimes or ever again for
that matter. But for the PC it serves its purpose).
Now for my best of E3 picks:
Best Flight Sim - Falcon 4 - MPS
Most Promising Flight Sim - Gunship III
Best Strategy Game - Commandos - Eidos
Best Sci-Fi Combat: Mechwarrior 3 - Microprose
Best Multiplayer Game - Fireteam - Multitude
Best First Person Shooter - Rainbow Six - Redstorm
I must note that in the strat game their was a close tie
between Mech Commander and Cyberstorm 2 for second place.
In the Sci-Fi combat sim MW 3 just edged out
Starsiege.
My biggest E3 gripe? I didn't get my picture taken with the
beautiful Lara Croft. Oh well, there's always next year
when they'll probably be showing Tomb Raider 4. :) Stay
tuned for further coverage of those sims mentioned as well
as others in the coming weeks and months, it's gonna be a
great year!