Simulation Tactics and Communications III
By: Peter 'Faust' Barton Date: August 20th, 1998 In the following example, Banshee is a two-ship flight vectoring toward a known enemy contact as directed by AWACS. Lead's callsign is "Bootleg" and "Chainsaw" is the callsign of Banshee Two.
After seeing no additional contacts, Two checks again with AWACS. Two Chainsaw, no additional contacts. AWACS confirms single bandit. Lead gives position of bandit again so Two can confirm who Lead is actually locked onto.
Some of the communications above (and in the example below) could be shortened due to the fact that any pilot to pilot communication in a two-ship flight is the same as pilot to flight communication. SORTING Sorting should always be done by the flight leader. Targets should be referred to by bandit numbers from nearest to farthest and left to right. The illustrations below indicate how bandit numbers should be assigned on A/A radar.
The red numbers on the A/A screens above denote the appropriate bandit number. Note as shown in c) that it is easier to call out the left bandit as 2 and the other as 3 even though the bandit on the right may be slightly closer. This is a judgment each pilot must make. This is very tricky, especially in a situation where aspects are changing rapidly.
It is important to keep in mind that while the flight leader should dictate the sorting order and give clearance for engagement, the lead may not see or hear everything. Loss of SA and/or communication occurs often during combat. Whenever a situation arises where the flight is cleared hot, no directive has been given and bandits are within firing range, pilots should take initiative. But be careful, don't shoot down a friendly! Remember the three Cs of communication, calm, clear, concise. Acknowledgments Sources for this document were: "Operational Brevity Words and Terminology" author unknown and "Wings of Fury" by Robert Wilcox. With some additional assistence by Tom Culora and Peter "FighterJock" Waddell. |