COMBATSIM.COM: The Ultimate Combat Simulation and Strategy Gamers' Resource.
 

Flanker 2 Interview

by Dan "Crash" Crenshaw

 

Q. You mentioned that the SU-27 is an air superiority fighter, and will not be allowed to carry ground attack weapons in the game. The SU-33 on the other hand is a ground attack aircraft and can carry both types of weapons. The SU-33 will be available on both land and sea?

CN - Yes. You can base Su-33 aircraft onboard Kuznetsov (the Russian Carrier) or at land bases.

Q. Are weapons modeled with real world specifications?

CN - Missiles are modeled in Flanker 2.0 with the following parameters:

  • G Envelopes
  • Weight (varies as propellant burns)
  • Burn Time
  • Thrust - Acceleration to Max Speed - Deceleration
  • Gimbal Limit of each missile as functions of f(cone size) and f(rate of turn)
  • Drag coefficient as a function of altitude f(air density)
  • Detonation proximity f(warhead)

Q. Will the ships move?

CN - Yes, but with limitations.

Q· How will they move? Are they plotable?

CN - Ships move in set patterns that are hard coded into a set of scenario templates. It is not the way we want it, but it will have to do until we fix it at a later time. We have plans to improve it in either a patch or upgrade in the future. All of us want to be able to set waypoints for the ships but it has to wait.

Q· What is the thought process behind this limitation?

CN - We ran out of time and had other priorities. We will revisit moving ships at another time.

Q. Will ground units; BMPs, Tanks, trucks; not Sams or AAA, defend themselves?

CN - If it has an anti-air weapon, it will defend itself.

Q· Will they interact with each other, actually do combat with each other?

CN - No.

Q· Will they move within the mission?

CN - No, not realtime. They can change location between missions in a campaign, but no real movement.

Q· How will they respond if attacked?

CN - Anti-air capable units will engage.

Q· Will they reposition from mission to mission in the campaign?

CN - They can. It is all up to the campaign designer.

Click to continue

 

Shilka and Gepard

Q· What time period is the game based .. what types of Russian and NATO equipment will we see?

CN - It is set in the present day. The list is very long and subject to change:

OOB: Aircraft

MiG-23ML, MiG-29, Su-27, Su-33, F-14A, F-15C, F-16C, MiG-25RBV, MiG-31, MiG-27, Su-24M, Su-30, F-18C, F-111E, Su-25, A-10A, Tu-160, B-1B, Tu-95MC, Tu-142, B-52-H, Tu-22M3, A-50, E-3A, IL-78M, KC-10A, IL-76MD, C-130J, F-117, Su-39

OOB: Ships

Kuznetsov, Vinson, Moscow, Grozny, Elnya tanker, Aquamarine(Natya), Azov(Kara), Bobruisk(Sivuch), Albatros(Grisha-5), Amethyst(Grisha-2), Orel(Krivak-3), Rezky(Krivak-2), Molniya(Tarantul-3), Murena(Tsaplya), Oliver H. Perry, Osa, Skory, Spruance, Ticonderoga, Torpedo boat, Kilo, Som(Tango), Veter(Nanuchka-3), Zwezdny, Yastrebov

OOB: Ground Units

SAM Systems

1L13 EWR station, 55G6 EWR station, S-300PS cp, S-300PS 40B6M sr, S-300PS 5H63C tr, S-300PS 64H6E sr, S-300PS 5P85C In, S-300PS 5P85D In, S-300V tr, S-300V sr, S-300V sector scr, S-300V 9A82 In, S-300V 9A83 In, S-300V 9A84 In, S-300V 9A85 In, Buk command post, Buk Search radar, Buk launcher, Buk loader/launcher, Kub str, Kub In, Osa In, Osa Id, Strela-1, Strela-10, Dog Ear radar, Tor, Tunguska, Shilka, Roland, Roland Radar, Avenger, Patriot str, Patriot tractor, Patriot cp, Patriot In, Gepard, Hawk sr, Hawk tr, Hawk In, Dzhigit, Igla, Igla, S-300V cp

Other Combat Units

SAU Msta, SAU Akatsia, SAU 2-C9, ATMZ-5, ATZ-10, APA, BMD-1, BMP-1, BMP-2, BRDM-2, BTR-70, Grad-URAL, Hummer, LAV-25, Leopard-2, LVTP-7, M-109, M-113, M-113G, M-1 Abrams, Marder, SAU Bereg, RLS Bereg, Smech, ATZ-60, RLS-PRW-11, RLS RSP-7, Reis launcher, RLS 37, T-80UD, BTR TPZ, UAZ-469, Uragan, Ural-375, Ural-375 PBU, Vulcan, RLS Zapros, ZIL-135

Misc. Ground Objects

MAZ power station, MAZ guardhouse, MAZ home, MAZ mess, Electric locomotive IKARUS Bus, VAZ Car, Locomotive, Trolley bus, Coach a tank, Coach cargo, Coach cargo open, Coach a platform, Coach a passenger, Tractor

Go to Part IV

 

Copyright © 1997 - 2000 COMBATSIM.COM, INC. All Rights Reserved.

Last Updated September 1st, 1999

© 2014 COMBATSIM.COM - All Rights Reserved