Silent Hunter II NEWS
by Leonard "Viking1" Hjalmarson |
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We received a tip this morning that Aeon Entertainment has switched from the NetImmerse engine to Viskit for their new Silent Hunter II simulation. We contacted Paradigm Entertainment and confirmed that this is indeed the case. Viskit is a real-time scene graph rendering engine for the Windows operating system. It uses accelerated OpenGL or Direct3D hardware to achive amazing performance. It includes loaders for OpenFlight and 3DS. It also includes a particle system, ray-cast intersections, culling, multi-texturing, level of detail switching, and more. Viskit is used by many game developers and simulation companies for both the run-time and offline tools.
Viskit is a new 3D API for creating real-time audio / visual applications for Windows. It is written in C++ and assembler, and includes over 120 classes. Layered on OpenGL and DirectSound, VisKit provides the developer with a complete scene graph system that includes multiple cameras, multiple scenes, independent listeners, intersection testing, view volume culling, particle systems, extensible behaviors and more. It is completely extensible, and can be used directly with MFC, OpenGL and DirectSound. |
48K poly 57 Chev Feature List
Look for Silent Hunter II in early fall.
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