We recently received the MiG Alley 1.11 patch, and along with it news that the 1.2 patch is expected to be released roughly a week from now. The current build of MiG Alley is 1.1, and since 1.2's release is imminent, Rowan isn't going to release 1.11 to the public. The 1.11 and 1.2 patches are focused primarily on fixing the multiplayer issues that have plagued this otherwise excellent simulation. We've spent the day playing MiG Alley here in the office, and if the 1.2 patch works as well as the 1.11 patch we currently have does aside from one bug, players attempting online and lan play will at long last have a more stable environment to enjoy.
Below is an excerpt from the readme.txt from patch 1.11.
MiG Alley Version 1.11
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Multiplayer Fixes
Other Fixes
Dave Whiteside from Rowan also told us that the 1.2 patch will resolve some of the campaign mode issues, however we don't have any specific information regarding this.
After several hours of head-to-head and team play flying, it would appear that MiG Alley is about to come into its own. In our opinion MiG is as good a game as EAW, and only lacks the online popularity that EAW has. This oversight is about to be corrected, and I for one can't wait to play some online MiG Alley. While flying on our LAN, we did run into the bug that caused our aircraft to swap places instantly, while the cockpits remained in the previous aircraft's view. This only occurred a few times. Some of the readers have posted this problem in the forums, and it is occurring less frequently in 1.11 than in older versions, and we'll have to wait and see if Rowan irons this one out in the 1.2 patch. Remember that the work on 1.2 isn't completed yet, and Rowan is likely still tweaking the multiplayer code.
MiG Alley is a popular simulation, and you have to look long and hard to find someone really knocking the single player aspects of the game. If Rowan does indeed fix the multiplayer woes with the 1.2 patch, we think that this game is going to be elevated from an excellent sim to a true classic.
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