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Star Trek: conQuest
by Jim "Twitch" Tittle

KABOOM! NOT!
While the preceding is but a scant overview, it should paint you a picture of conQuest's complex, drawn-out scenario. I had to intersperse play by going back to Star Trek Armada just to stay sane by assimilating some Borg enemies with my cube. Kaboom!! If you are looking for the kaboom factor in a game look elsewhere.

Sorry, but I'm just not patient enough to assess "influences" of Klingon diplomats and their obscure hidden powers in relation to game effect. Strategy is fine, but I want mine interspersed with action via a capital A! I want to feel the nervousness with the fright of a simulated death in combat and experience the triumph and satisfaction of victory over a ship, tank or aircraft that I have just dispatched.





The Dungeons And Dragons aspect of conQuest is too alien to me. This is NOT a combat simulation or combat strategy game except in the most oblique sense of our definition.

There is a television commercial in the U.S. for the yellow pages telephone book that completely sums up conQuest to me. Three nerds are sitting at a table obviously playing Dungeons And Dragons. One says something like, "No, you ate the magic mushroom in the cavern so you don't have that power." The reply is "No I didn't eat it." As the rhetoric continues, three phone books fly out of nowhere hitting each player in the head and knocking them to the floor. The camera zooms in to the open page with the heading "Dating Services." The message is "get a life!" This is the implication you should note here. I just did not have fun with this title.

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