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Prop Sim Update: September '99
by Leonard "Viking1" Hjalmarson
 

WW2 Online

Playnet Inc., was founded in May of 1999 by some of the former creators and developers of WarBirds. Playnet is now developing an online gaming service providing cross platform services to gamers. Translation? You own a Mac or PC, you're in. The service will include three levels of games: free, subscription and premium games at a single online destination.

Playnet is developing a new WWII simulation, "World War II Online." WWII Online is a vehicle simulation allowing players to participate in air, land and sea combat using a single front end which will be available for download. In addition to taking control of vehicles, the design will allow players to access a first-person shooter model putting them in the role of infantry. Air, land AND sea in a historical theatre? Sounds great! Chris "Mo" Sherland comments:

"It will "unfold" as the actual war did to the extent that theatres and vehicles will become available as the timeline moves through the 40s. Players will be able to take on new and more advanced game features as they gain experience, such as supply flow, and vehicle distribution.

"As a country's assets get damaged or destroyed, the sim's supply model will automatically route supplies to replace and repair. If, that is, the routes have not been interdicted. Also high ranking players from the three different branches of service (Air, Land, Sea) will be able to respond to situations by altering the flow of supplies themselves.

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Spit Flaps Extended

"The commanders will be able to determine how some of their resources are used, "customizing", in a sense, their country's war footing, and perhaps providing assistance to their allies.

Q. Why not just do a good boxed simulation like everyone else, and then maybe release add on modules that expand the universe?

"Because that has never worked. In fact I believe that the paradigm you refer to is exactly why real time battlefields have failed in the past. We specifically chose alternate routes from what has come before. The reason to do it all is simply because it's logically the next step in online combat sims…it has been for years and yet no one has attempted it. And yes, Playnet is made up of crazed visionaries.

"Beta should hit by the end of the year, 1st Q of 2000 at the latest, and yes there will be an open beta stage.

For more on WW2 Online see our Interview

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Last Updated September 9th, 1999

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