Fighter Ace II with Peter Connelly
by Leonard "Viking1" Hjalmarson |
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More on Multiplayer Q: How many players will be able to fly in the same game, and at what required connection speed?
PC: We will host games of over 300 people. That's 300+ people in the same massive war environment. Talk about your target rich environment! The scenario may be a historical event or tournament, but either way it's bound to be enormous fun. We will provide rooms from the rank beginners all the way through to totally experienced pilots "bulls-eyeing" Tiger tanks in our Total War rooms. If you've never tried it, I strongly recommend flying in one of our historical scenarios. The feelings you have while going through briefing, lining up with your squadron on the runway, and then flying in formation across to a known battlefront are heart pounding.
Ki-61 at Mountain The adrenaline rush you get when bogies are first called out has to be experienced to be believed. FAII will thrill users to bits with events that will reproduce the full spectrum of air combat scenarios for our players. All this will be provided at a level that will still support those people with good old 28.8 modems! |
Q: Will force-feedback controls be supported?
Full force feedback integration is being supported. Users will have the subtle feelings of gear retractions along with the more definite feeling of a stall shake or a 30-mm cannon hit to your armor plate. It all adds to the incredible realism of Fighter Ace II air combat. Q: Thanks, and best of luck with a very promising sim! Join a discussion forum on this article by clicking HERE.
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