USAF Designer's Comments
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*Then there is Jane's World War, that in my opinion is the dream multiplayer platform for simulation games and the future of simulation games. *Open Architecture: we have kept most of the USAF data base and art in conventional formats: texts, bmp files etc. we plan to release additional tools like a converter from 3Dmax so players can create and edit new models, a FM parameters tool and detailed explanations about the way the USAF data base is build to help players prepare new stuff for USAF as commercial add-ons and free stuff to download from the net.
The Views 6. A word about the demo design: making the demo design was not an easy task. There are enormous limitations to such a demo, main one of course is the download size, the 50 MB limit we have set has left us with a tiny piece of high resolution terrain and very limited art resources. In addition the demo mission had to be specially created for the demo since we could only show a fraction of the game. The key guide lines were: *Showing the terrain engine we have picked one of the best places in the USA data base , (the canyon terrain is the most heavy one to render, those of you who are having frame rate problems should know that this is the slowest place to fly, fly past the base to the east to find a great increase of frame rate). |
The HUD *Showing several nice 3d models. *Giving a very general look and feel of the game that player can have fun with it without going through the training missions and without a user manual. You guys should know that this demo gives a real tiny fraction of USAF features. Keep monitoring the online sim sites and the Jane's insiders since we are going to reveal more of the game features and additional screen shots from time to time.
The Results I hope this was not too long, have fun and thanks again for your interest in Jane's USAF."
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