MiG Alley
by Leonard "Viking1" Hjalmarson |
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To view all our previous screen shots and read the earlier previews, visit Beta Preview and the July Preview. This totals about twelve pages of coverage with hoards of screen shots and a couple of mission reports. See also Gunfight Over the Yalu and MiG Alley and "Boots" Blesse. Finally, MiG multiplayer support was weak in the initial release, but version 1.1 includes support for MPlayer. Note: restricted views in multiplayer mode prevent players from using padlocks or the pan view commands. This is so that all players have the same restrictions. SUMMARY A big thumbs up for Rowan's MiG Alley. This one has me sweating about what we will see in Battle of Britain next year. It is possible that we will also see a DX7 patch for MiG, but if so it won't take advantage of all DX7 features. My system recommendation is that you should have a PII 266 minimum and 64 MB of RAM, and a PII 400 or better with TNT2 or Matrox G400 is ideal. The Click to continue |
I wish the documentation had included info on strategy and mission planning in the dynamic campaign. A spiral bound manual would have been very nice. Rowan has never been great with the multiplayer code, and MiG suffers here. FM variation between aircraft could have been better, but the F86 is bang on. While individual scores average closer to 8/10 overall this is a winner, and we award MiG Alley our Top Pick!
Read more on MiG Alley: Go to Ron McMasters (USAF) beta report focusing on the flight models. Join a discussion forum on this article by clicking HERE.
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