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Gunship and Tank Interview with Tim Goodlett

  by Leonard "Viking1" Hjalmarson

 

Q: Tell us about the multiplayer aspects of Gunship.

Tim: We want the players to be able to play cooperative, head to head and tandem cockpit. In addition, players are not limited to either cooperative or head to head. You will be able to place players freely on both sides, as long as there are helicopters. The programming is about 80% complete. The bad news is that we may have to limit the number of players. This is a result of band width limitations. I will let you know more as the code comes together.

Gunship Havoc
Gunship : Another Havoc

Q: Integrating a helicopter and armor simulation must have special challenges. What are they?

Tim: The main design decisions are the scale of the battlefield and the interaction of the two platforms. Helicopters fly a lot of mission types that do not interact with friendly ground units, and cover a lot more area. Additionally, ground units are a lot slower than air units. Integrating these platforms requires very careful planning, limiting missions and balancing the game than you would think.

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Gunship Thermal
Night Vision

Q: Where will you take the "electronic battlefield" next? Combining the flyable Gunship, Tiger or Havoc with FOUR different drivable main battle tanks in two connectable games is already an incredible step forward.

Tim: Right now we are just not sure.

Q: Many thanks. The simulation community is looking forward to seeing your efforts!

Tim: From myself and the whole team, thanks for the support.

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Last Updated November 19th, 1999

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