Manifesto: the Perfect Fast Jet Combat Sim by Mark Doran |
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Conclusion:It's unlikely that we'll see a sim that meets even the threshold in every category soon. However, several new sims being previewed now show great promise in several of these categories. Sadly, as more than one professional points out, the hardcore sim fans are not really the bulk of the market that developers aim at. The market is somewhere between this ideal and the average shoot-em-up. Still we can live in hope that some of the developers who share our passion might find a way to bring us a sim that pleases the hardcore crowd without being unapproachable for the majority of the market. Jane's F-15 is arguably the best new-comer to attack the requirements laid out here. It offers dynamite avionics and flight modeling as well as superior mission planning tools and in flight communications. It falls short in the areas of multiplayer and the campaign engine. In a few areas, the requirements listed are becomg more the norm. Flight model and avionics are both areas that have received excellent treatment this year in multiple products. But overall, no one release has hit the mark in all or even all but one or two of the areas. Perhaps next year will see a release that will cause us to rethink where the bar should be for the future. Until then, these requirements stand as a challenge for the development community to take on. If the hype is to be believed, perhaps Falcon4 or Flanker 2 will fit the bill. Who knows until they release, but on paper both sound like they mean business. It should be an interesting year to come for us virtual jet junkies! Oh and for the last word: it needs to be fun to play with this perfect sim too. There's at least one product that was hailed as a great simulation but rotten game. Most of the "wannabes" in the so-called "hardcore" flight sim community play with these sims because it's a fun thing to do. After all, in the end it's just a game... References/Bibliography:In no particular order, the following works have influenced the way I think about tactical aviation and have done much to fuel my passion for flight simultors.
"Fighter Combat: Tactics and Maneuvering" -- Robert L. Shaw
**"Storm Over Iraq: Air Power and the Gulf War" Richard P. Hallion
"Aerodynamics For Naval Aviators"
"The Ace Factor" Mike Spick
"Modern Fighter Aircraft: Technology and Tactics" A. Thornborough
"Stick and Rudder" Wolfgang Langewiesche
"Fulcrum" Alexander Zuyev with Malcolm McConnell |
"Tornado Down" Flt Lt. John Peters & Flt. Lt. John Nichol
"On Yankee Station" Comdr. John B. Nichols & Barrett Tillman
"Warfighters : A Story of the USAF Weapons School & the 57th Wing"
Rick Llinares & Chuck Lloyd Schiffer, ISBN 076430044X
"Fighter Wing: A Guided Tour of an Air Force Combat Wing" Tom Clancy Works of fiction have also played a part. While there are too many to mention all the titles, I have enjoyed and recommend various tactical aviation specific novels by (again in no special order):
I also thoroughly enjoy quarterly issues of the "World Air Power Journal." Heavy on excellent pictures and cutaway diagrams but with informative briefing information as well. WAPJ is published by Aerospace Publishing in London, UK, and is distributed by AIRtime Publishing Inc. in the US (800 359 3003). Lastly, the single greatest advancement of my understanding of air combat was made in a single day. The people responsible for this leap forward are Sky Warriors in Atlanta, GA. With briefings and nearly two hours of stick time in a T-34, they brought the material in Shaw's book to life for me in a way that opened up a whole new dimension for me. It's also the most physically tiring thing I've ever done sitting down. Highly recommended! Visit Skywarriors.
** This is the work that finally inspired me to sit down and put this magnum opus into words. Editor: In real life Mark manages a team focused on application software performance optimization for 3rd party server and workstation applications that run on Intel Architecture. You can send him comments at Mark Doran or send a letter to the Editor. You can read about the simulations referred to in this piece. Here is a partial listing:
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