Nine Prop Sims for '99
by Leonard "Viking1" Hjalmarson |
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While the ground forces are under AI control they are there for you to see and interact with and you will see them fighting when you fly over battle areas. Ground attack missions will include the use of bombs, rockets, and napalm.
MiG Alley: Gear Down MiG Alley includes the modeling of the Forward Air Controller (FAC), and you will sometimes be directed to your target with smoke markers. You can even interact with the FAC after a bombing run if you need another go. Naturally MiG Alley will offer full radio comms with your wingmen and ATC. While the menu system isn't complete in the beta I have some of the voice is in place and is nicely done. The final will have more voices in place so that you can distinguish your wingman and a separate flight. Better yet, I've been experimenting with Game Commander and have found it is PERFECTLY suited to this type of comms control. In fact, in MiG Alley I've been testing it with views as well as comms and have found it very reliable. The difference is astonishing. Instead of worrying which key to press or which stick button I've programmed the command to, I just say "RIGHT" or "LEFT" or "ZOOM COCKPIT" and the program responds.
MiG Alley The feeling of flight in MiG Alley is great, although the early Sabre jet is not a forgiving aircraft. I've encountered some nasty spins, but I've also taken out a few MiGs without much practice (on high realism but low AI settings, that is.) The light source shading is perfect, and I feel that I am looking at a real aluminum skin instead of a simulated aircraft. The terrain is beyond Flying Corps Gold, but objects are still sparse in the late alpha I have. On the other hand, landing in a cross wind is quite a challenge!
MiG Alley Mustang For more exclusive MiG Alley screens click HERE |
IL2 Sturmovik I asked Oleg Maddox of Maddox Games about plans for bombers in IL-2 Sturmovik. Here is his reply:
In add-ons we plan a lot of planes and there will be present famous Russian middle range bombers Pe-2 and Tu-2. Pe-2 was also used as a heavy fighter and was a very dangerous enemy, especially for the bombers and Stuka's. Pe-3, which really was a re-engined version of the Pe-2 was very similar to the English Mosquito, but with more powerful weapons and good armor. (The Pe-2 was the first aircraft in the world (1939, in series, not experimental), which had electric-buster control of the flight.)
Me 109 in B17 II. Notice the shell casing. The visuals are very impressive, at least equal to Ka52 Team Alligator. We watched the aircraft rise and fall slightly on the thermals, an amazing effect when combined with conn trails or smoke.
View from the Fortress. Click for 1024x768. A few other effects caught my eye: watching the gun turrets swivel from the outside view, with both guns firing, was impressive. As most of you will know, the graphics engine in EAW did not allow for this type of detail. Click on the title above for our E3 summary on this one. Go to Part IV
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