Page 2
Storage Depot
Fans of Bio Lab will love this map. It is a one level daytime map with a couple of large buildings surrounded by a few trees and concrete tubes that are large enough to walk through. A fence covers the entire perimeter, and the possibility for long-range shots as well as CQB in the buildings is endless.
Training Maze
Fig. 5. Storage Depot
This map is an indoor map with a maze similar to the one in the original Rainbow 6. It is quite small, and should be a good map for a small number of players, or for folks who just want to practice some close range engagements.
Underwater Habitat
Fig. 6. Training Maze
This environment is set in a sub surface laboratory. There a good number of rooms with tons of obstacles for cover. A few descending darkened corridors have smoke and steam effects, and these are offset by a couple of brightly lit rooms such as the mini-submarine moon pool.
Fig. 7. Underwater Habitat
Fig. 8. HK21E3 Reticule at maxWe've also included a screen shot of the reticule at full size using the HK21E3. We've found that firing on single shot, using the maximum rate of fire possible, the first three rounds will shoot a tight group, with the fourth shot about five inches out of group at a range of fifty meters or so. The fifth round will usually be lost somewhere in the max reticule boundary, and sometimes further out than that. On burst at the same range, the weapon will put four to five out of six rounds into a center mass sized target, with the third burst spreading out to max reticule size. On full auto, we've found that after the fourth or fifth round our site is maxed out, and takes a long time to re-center after that.
We'll have more information regarding the Urban Ops campaign maps shortly, as well as some more observations regarding the multiplayer experience.
Click to join a discussion about this article.