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Falcon 4 v. 107 Update
by Leonard "Viking1" Hjalmarson
 

After three missions with the 1.07 beta patch, the results are positive but not perfect.

Test System:

  • PII 400 Celeron, 128 MB RAM
  • SB Live
  • Diamond Fusion Banshee
  • Quantum Viking2 4.5
  • Toshiba 40x CD

Wingman AI seems vastly improved in general, but still with rough edges. Debriefs likewise are more accurate, but still with glitches. Graphics do indeed seem nicer in general, and I haven't crashed this beta yet in normal use though the -hires switch has given me some trouble (I tried both Diamond drivers as well as 3dfx reference drivers. The patch itself is currently nine meg.)

My first flight was a BDA at twenty minutes into the campaign. It went smoothly until I took two SAM hits near the target area and had to eject. Here is a mission report from my second flight.

Campaign

Rolling Fire: Interdiction

The mission was an Interdiction flight early in Rolling Fire, the campaign of middle difficulty. All my settings were ACE, and AI was set on ROOKIE. The missions were flown at 800x600 resolution, Player Bubble was set on 3 and Vehicle Magnification on 2.

My flight consisted of a two ship and I jumped in when the flight was five miles out and still climbing to cruise altitude of 20,000 feet. The first thing I noticed was that my wingman was perfectly positioned. I didn't have to go looking for him since the entry problems have been eliminated.

Click to continue

 

Smoke

I used "Request Picture" to keep abreast of the situation, and I pulled my wingman in closer using "Close Up" command. I then shut down my radar and ordered my wingman to do the same, keeping a close eye on the passive warning system. By the way, I am using Game Commander to issue all these commands via voice. While reports are mixed, the system works well for me although I occasionally have to repeat myself.

My loadout consisted of four AIM 120s and four GBUs. I jumped into the flight quickly and really should have mounted two AIM 9s in place of two AMRAAMs.

As we came within twenty miles of the target waypoint I made a final check with AWACS and heard that I had MiG 23s at twenty five miles. I quickly kicked my wingman to SPREAD formation and ordered his radar back on, giving him WEAPONS FREE permission. I then turned my own radar on and locked up a bandit at twenty miles and nine thousand feet. I called DECLARE and the target was confirmed hostile.

F4

My wingman did not fire a shot, which surprised me. I believe he confirmed the "radar on" order, but I am not sure whether he actually obeyed. Why I am wondering about this will become clear in a moment.

At fifteen miles I released an AMRAAM at my first target and then locked up a second, called for confirmation, and fired again when the target was confirmed.

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