Team Alligator
by Leonard "Viking1" Hjalmarson |
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Comms and Control This is such a key area, I'd like to share a little more detail with you. Here are some of the command options in Team Alligator:
Slewed view of airbase in Belarus. Orders - this defines your team orders when you reach a waypoint. These orders are fixed and can't be changed. The most common orders are:
Ka52 team returning to base. Actions on Contact - this is the standing order that determines how the flight reacts to the presence of an enemy. Enemies are defined either as threats to the aircraft or non-threats, depending on type and whether the helicopters are in the target's engagement envelope. For either threats or non-threats, you can cycle through the orders, which include:
Radio Channels- you may issue orders to flights using your radio. You set your radio channel by pressing keys:
You will communicate orders only to those aircraft on the appropriate channel. |
Another shot of the returning team. Navigation Orders You may issue navigation orders to flights as follows:
Combat Orders: You may issue combat orders to flights as follows:
Rally Points and ARSPs Each flight in the game has a Rally Point, a special waypoint representing a safe fallback area. If you need to pull a flight out of combat in a hurry, you may order that they fall back to the Rally Point using the Ctrl + 5 command. In some missions helicopters in the flight may have standing orders to fall back to the Rally Point on their own if damaged or low on ammunition or fuel. Arming and Refuelling Supply Points (or ARSPs), are forward resupply points which may be specified in the mission. They are usually located at Rally Points. You may order that a flight fly to an ARSP and rearm and refuel by using the Ctrl + 4 command. If you fly your own helicopter to the ARSP and land, you will automatically be rearmed and refuelled. Go to Page Three: More Screens
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