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Editorial: The Leading Edge
by Leonard "Viking1" Hjalmarson
 

Now, if that weren't enough, all the regular planning features of a MiG Alley are here, and the interface is intuitive and bug free (HA!). You can plan and tweak missions to your hearts content, or jump in and fly, or play at the strategic level and let the AI plan all the missions for you. Granted, the strategic game will be far more interesting from the German side.

The Role Playing Game

But what if we added some of the dimensions of B17 II to our design spec? Suppose we modeled two seater bombers for the Germans for a start, and let you fly with your buddies in these two seaters?

Or suppose we went all the way and released a game a few months later that allowed you to fly in either the B17 or the B24 along with a human crew in multiplayer mode? And you can still have two players acting as Theatre Commander planning the missions on either side.

Sure, I know, dreams are cheap. Someone has to catch the vision and build such a game. Most likely a game like this would have to be built in stages, much as the evolution we saw from F22: ADF to Total Air War. The initial release might contain only the bare outlines of the strategy game, while the second release could weave both games together seamlessly and add the bombers.

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P51 D
P51 Little Friends.

A Hope and a Future

There is one recent start up company out there that is now putting together the design spec for a yet unnamed WWII game. And Rowan, just finishing MiG Alley, are about to embark on their own Battle of Britain effort.

Likely to incorporate the best features of MiG Alley, we can hope they will take their BoB to new places. With a dynamic campaign and some great mission planning features, all it would need is the strategic game and we would have a new Total Air War: Battle of Britain!

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Last Updated July 27th, 1999

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