EAW Patch 1.2
by Leonard "Viking1" Hjalmarson |
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Q: Have you seen Charles Gunst add ons? What do you think of them? Would you like to see more of this kind of thing from the sim community? I haven't installed them here (don't want to inadvertently mix the data!), but I have certainly read and heard about them and obviously they're very popular. I think it is a great idea to allow user-made add-ons. Unfortunately EAW wasn't originally designed to be "open," but by sharing data structures and releasing things like the art files and tools, hopefully we can encourage more. Again unfortunately, because of the popularity of modified aircraft, we had to put in this patch a process in multiplayer mode to check everybody's data against everybody else's. It will now only let multiplayer games launch if everybody has the same--either all original EAW flight models or all with the same modifications, but not a mix (sound add-ons aren't affected). This is the only fair way to do it, so that players aren't flying different aircraft models in online play that might give them an unfair advantage. But more importantly there were technical (warping) issues if there were differences, so we had to put it in. The data checks are encrypted, so I don't think anybody can modify aircraft without getting detected. Q: Have there been any more tweaks to flight models? Not in aircraft performance, just some armor values and revisions to bullet characteristics. Q: You've added a much requested feature enabling even larger battles. How has this been achieved without an impact on frame rate? It's a very minor if noticeable impact, because EAW was originally optimized to work with 250+ aircraft. With the dynamic campaign and other factors in a mission, the actual numbers would usually be less, but it was always possible. The new option just ensures that maximum numbers will be created. |
The main framerate slowdown for most is smoking bombers, with all the high-detailed high-polygon bombers and hundreds of puffs of smoke in a small area. With the "extra squads" option, bombers are spaced out in waves about a kilometer or two in trail instead of larger formations, so there really shouldn't be much difference in framerate overall.
Looking for Trouble Q: Are there any enhancements to force feedback? Someone has noted that Combat Flight Sim gives an excellent "take-off" feel since as you gain speed, the shakes smooth out until you lift off. No changes to FF in this patch, no. Q: Is there a team mayhem option WITHOUT AI-planes included in the patch? Would be great for online players, especially for us that fly in "cyber" squadrons. Yes, the NoAI=1 INI command ("unsupported" new feature). Go to Page Three
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