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Coming Back Alive: European Air War
by Jim "Twitch" Tittle
 

Beginning a split-S at 2,500 feet is risky at any speed in any plane, but post patch Me 110s do it. A Spit is about the only plane that can follow. Try it in anything else and kiss the ground!

Running enemies into the ground happened in WWII with all planes, of course. But in EAW you do not get credit for the destruction of an enemy aircraft by this method! My friend Clint Burdick, P-47/P-51 ace in WWII, ran an FW 190 into the ground, claimed it and was credited. The EAW A.I. Victory Review Board is tough!

FW

The Me 410 had a top speed of 388 mph @ 21,000 ft (about 7,000 meters). Yet post patch at 5000 to 8000 feet they are exiting the combat arena nearly that fast. Yes, allowing for a light angle of descent speed will realistically climb, but in EAW they can sustain it. The 110s are easier to catch, just keep after them and nose down to gain energy.

Allied Aircraft Modeling

The Hurricane has been branded by many as having a more lively FM (flight model) than is believable. I noted it in the beta I had and it seems to lean that way in all release versions too. It can be hacked into submission by changing the roll/turn rate.

I have noticed no difference after the patch in attacking German bombers in the Battle of Britain with a Spit or Hurri. I DO notice more difficulty in taking down Allied heavies in version 1.1. Many have talked about the 110 and 410 gunners being too good. No one has mentioned any other German A/C gunners' skills having changed.

What about the Ju 87? I truly am never bothered by the rear guns. A "tink" and "plink" of the little shells on my plane has little effect. I don't know why some are having trouble, unless they are coming in too close and too slow and not jinking enough.

Click to continue

 

Spitfire
Spitfire

I have found that sneaking up from 6 o'clock low on a German fighter who is intent on the bombers is effective. If the pilot is any good he'll see you from 2200 to 2400 feet out.

Fire at 2500 to 2700 feet or so and you'll hit him. Punch "+" for magnification at 3,200 feet and fine tune your aim. Aim one width of the pipper above the guy to score, and anticipate a break up and to the left.

Before the patch if your landing gear would not come down you really had to bail out sinces bellying in always resulted in an explosion and death. Now you can belly in, but be careful, and I have yet to ditch in the water and live.

Hack It Up: the Big Guns

Bombers

Attacking the bomber stream in the 109G with 2 13mm's and 1 20mm gives you an idea how inadequate the craft was as a bomber destroyer. I got SO tired of the endlessly repeated missions of a long career flying the "G." I finally used the tricks I had figured out in hacking to change the "G" to the "H" or the 190A.

While looking at the program files for EAW I noticed text describing the under-wing guns which were mounted on the "G" model, as actually was done by the Luftwaffe. EAW programmers somehow glitched this and the guns went missing. Furthermore, the 110G was supposed to have 2 30mm's and did not. Never fear, hackers are here! Paul Morais and Charles Gunst put together a patch that corrected all this, and the "G" now mounts adequate weaponry for bomber attack. (On the next page is the download link.)

The 110G has its 30mm's, plus the "K" has the extra 2 30mm's in the wings as did the Bf 109K-6. The FW 190A has two extra 20mm's for a total of six. These field modifications are great but I find the standard four weapons to be good enough. The great thing is that if you do not want to use the extra guns you can revert back to standard by simply dragging the plane's .FLT icon out of the /EUROPE subdirectory to your desktop.

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