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Apache Havoc by Empire/Razorworks (U.S. Release)
by Eric Marlow
 

On one flight I noticed a UH-60 hanging in the air at about 100 feet with its rotors not spinning. Other items, such as the lack of hover hold, is either a bug or a misprint in the documentation. Apparently hover hold does not work if you have a HOTAS throttle - it only works if you are using the keyboard for the throttle.

When I attempted to install the software on my older system (P1/MMX 233) I continued to receive a GPF during the simulation initialization phase. I tried several things to reduce the likelihood that my system was the culprit, but I was unable to get it to load properly and I eventually gave up. If this machine had been my only gaming platform I would have been quite disappointed.

Summary

In producing this review of Apache Havoc, my intent was to comment on how well the components of the game actually worked rather than to focus on realism or comparison-type issues.

Although my default attack vector is from a hard-core aspect angle, I realize that most people who play simulations are not of the hard-core variety. I tend to think that Empire/Razorworks hit the nail on the head in terms of meeting their intended goals and delivering a sim that offers a little something for everyone.

I was very impressed with the object modeling, terrain engine, campaign engine, and to a lesser extent the weapons and avionics systems. I was disappointed with the lack of control over the AI wingmen and fire support, 640x480 cockpits, and voice comms.

I'm glad that Empire/Razorworks decided to hold off on the US release while problems were worked out, but there are still areas that require attention. A bit more time before release would have been appropriate.

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BMP Explosion

Rating

  • Core Rating: 82%
  • Gameplay: 85%
  • Graphics: 92%
  • Sound: 80%
  • Intelligence/AI: 85%
  • User Interface/Mission Planner: 75%
  • Fun Factor: 88%
  • Learning Curve (in hours): 3-4 hours

Overall Rating: 85%

Test System #1

  • Pentium II 450
  • Windows 95 OSR2
  • 256MB RAM
  • Diamond Monster 2 SLI
  • Diamond V550 TNT AGP
  • Turtle Beach Montego PCI
  • Mitsumi 32x CD-ROM

Test System #2

  • Pentium 233/MMX
  • Windows 98
  • 64 MB RAM
  • Diamond Monster 1
  • Diamond Stealth 3D 2000 Pro PCI
  • SoundBlaster AWE 64
  • Plextor 20x SCSI CD-ROM

    Download the HERE for the demo.

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    Last Updated April 13th, 1999

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