Apache Havoc by Empire/Razorworks (U.S. Release)
by Eric Marlow |
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On one flight I noticed a UH-60 hanging in the air at about 100 feet with its rotors not spinning. Other items, such as the lack of hover hold, is either a bug or a misprint in the documentation. Apparently hover hold does not work if you have a HOTAS throttle - it only works if you are using the keyboard for the throttle. When I attempted to install the software on my older system (P1/MMX 233) I continued to receive a GPF during the simulation initialization phase. I tried several things to reduce the likelihood that my system was the culprit, but I was unable to get it to load properly and I eventually gave up. If this machine had been my only gaming platform I would have been quite disappointed. Summary In producing this review of Apache Havoc, my intent was to comment on how well the components of the game actually worked rather than to focus on realism or comparison-type issues. Although my default attack vector is from a hard-core aspect angle, I realize that most people who play simulations are not of the hard-core variety. I tend to think that Empire/Razorworks hit the nail on the head in terms of meeting their intended goals and delivering a sim that offers a little something for everyone. I was very impressed with the object modeling, terrain engine, campaign engine, and to a lesser extent the weapons and avionics systems. I was disappointed with the lack of control over the AI wingmen and fire support, 640x480 cockpits, and voice comms. I'm glad that Empire/Razorworks decided to hold off on the US release while problems were worked out, but there are still areas that require attention. A bit more time before release would have been appropriate. |
Overall Rating: 85% Test System #1
Test System #2
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