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Falcon 4.0 Plus - Part 2
By Bob "Groucho" MarksBe advised that the “virtual cockpit” buttons are also inoperative so a good HOTAS set is required here. Brett Sommer’s newest version of F4Turbo, v3, works well with Merlin’s cockpit. I use Merlin’s F-14 ‘Pit for just about all of the Other Aircraft as it at least has the gauges for a multi-engine aircraft.
Granted, these feed off of the same source and therefore are not true multi-engine instruments (and I don’t think that F4 models independent engine damage anyway) but it looks cool. Besides, the only other single-mill aircraft in the F4 world besides the F-16 are the MiG-21, MiG-23, and An-2.
Merlin is now slaving away at a B-1B cockpit with views of multiple stations on the aircraft. The previews look spectacular, but with the Bone only available in the TEs I feel it is an odd choice.
Perhaps iBeta has a fix up their sleeve to incorporate the Bone as a campaign aircraft. As you can see from my screenshots, it would be truly spectacular to be able to lead a flight of B-1Bs on a deep strike mission! After selecting your “ckptart” folder for your airplane, it’s time to go flying.
Things get a little weird when humans fly the otherwise AI aircraft in F4. The flight models for the AI aircraft are not modeled with anywhere near the same fidelity as the F-16C is, after all, the sim is called “Falcon”. While the F-16 has 17 different limiting parameters (maximum mach number at given altitude, g-limits, AoA limits, roll rates, etc), the original AI FMs from pre-Reality Patch builds of Falcon have only four.