Go To "Greater Good" Agreement
Title: Falcon 4 Unified Team Agreement |
The FALCON 4 UNIFIED TEAM Agreement with
G2 Interactive inc.
and
The Falcon 4.0 SuperPAK Project
Purpose: To generate an agreement between G2 Interactive
Inc. (the current license holder of all Falcon 4 intellectual property)
and the Falcon 4 community of developers which results in G2 Interactive
allowing continued community-based development of Falcon 4.0 in such
a way that the work of the RPG, eTeam, F4Alliance, F4Terrain, and other
meaningful independent teams are brought into a single Falcon 4.0 version
patch.
General Statement: G2 accepts that no amount of time from any
individual will be required. Time
management and use of any person’s free time will be at their own discretion. The management team of this newly organized
FALCON 4 UNIFIED TEAM (F4UT) will determine if a persons position or
work needs to be removed.
The new patch will be
called the Falcon 4.0 SuperPAK
Motivation for G2 to allow this:
i.
All possible eTeam exe
edits and Sylvain Gagnon’s AI exe edits, as determined by the management team, will be included.
ii.
All possible and reasonable
Cockpits, terrains, etc will be included
iii.
All possible and reasonable
eTeam Source Code features and functions will be included
i.
Major features/fixes
available in the 1.08i2 version of the Microprose code that haven’t
yet made it into the eTeam 1.10 version.
(As put forth by G2 in a list format) .
ii.
In game, easy and fully
integrated Terrain/campaign switching
iii.
An expanded configuration
interface where new/modified features can be turned off/on based on
user preference.
iv.
All possible and reasonable
Hooks for additional aircraft, HUDs, avionics, and other aircraft systems
v.
All features desired
by the F4UT Management Team for the second Falcon4SuperPak released
patch (not the first combination-only patch) must be submitted to G2
within 14 days of the completion of this agreement.
This list must be a short, concise list of desired features that
can be accomplished, along with G2’s required features, in the minimum
time allotted by this agreement (120 days).
Should both the initial list of G2’s priority features as well
as F4UT’s desired list of features be completed with time remaining,
F4UT’s management team may then submit a second round of requested features
to G2 that can be incorporated in the second patch or a subsequent third
patch if all parties agree. All new features beyond the initial lists are
subject to veto by G2. However,
should time remain and G2 be amenable to a new feature list, it may
approve them in a line item fashion.
vi.
EFalcon terrain features
(color pallet, far tiles, etc.)
Motivation for the F4
community developers and testers to sign on and join the new team:
Other Deal points
DESIGN PRINCIPLES for the FALCON4 UNIFIED TEAM
The “Design Principles” will guide the team’s
actions during the course of development. These principles should be referenced when establishing priorities,
selecting features, and arbitrating disagreements. They are as follows:
Note 1 - The “real world” in Falcon 4.0 terms is a hypothetical battlefield in the current or near future timeframe that involves US, ROK, DPRK, Chinese, and Russian forces. All modifications to the objects and capabilities of Falcon 4.0 will be made with these force capabilities in mind. Other aircraft/theatres/weapons should be incorporated as available, but the standard version of the Falcon 4.0 SuperPak will be offered with the default standard Falcon 4.0 default Korean scenario in mind. All other equipment, theatres, weapons, etc. should be integrated, but user-selectable either from the in-game interface or through pre-game configuration panels.
Note 2 - Although the F-16C has additional capabilities
beyond what the USAF employs, the F4UT agrees to keep strict USAF specifications,
as well as the specifications set forth by the other theatre combatants.
When other countries aircraft/capabilities are to be incorporated
(example: F-16 MLUs or blocks that are of foreign military configurations),
these can be integrated, but incorporated as non-default options that
can be user-selectable.
Note
3 – One of F4UTs principals must be that of documentation for their
choices of realism. A most sacred
guiding principle must be to support all changes with recognized military
and civilian sources. Sources
must be submitted to all members of the F4UT’s management team and G2,
verified, and re-verified as necessary. |