Options and Setup
Hitting ESC during the game brings up a list of MENUS on the top of the screen. Under Cheats appear these options:
- View. You may toggle g forces on and off for redout and blackout.
- Physics. Easy Landings (undercarriage damage limits).
- No Wind
- No Turbulence (especially noticeable at low level)
- Cannon: Easy Aiming On/Off
- Damage Level: Realistic and Invulnerable. Selecting 'Invulnerable' disables your ability to save your progress in the campaigns.
- Supplies: Unlimited Ammo On/Off. Unlimited Ammo also disables your ability to save your progress.
- Difficulty. Enemy Skill: Rookie, Novice, Average, Veteran and Ace. The default setting is Average.
Under the VIEW menu you can decide how the camera behaves. Normally it will shake at high velocity and during tight turns. This is most noticeable in the F2 virtual cockpit view and is similar to Longbow 2. You can also toggle g effects that will cause the pilots head to tilt.
A sub menu also allows you to configure whether or not flight information is super-imposed on the screen. It has three sections:
- HMD Radars:
When checked, the active and passive radar displays from the MFDs are superimposed on the lower corners of the HMD. - External HMD:
When selected, portions of the HMD will be available to certain external views. - Enable Messages:
When selected, this displays text messages that complement the computer and radio messages into the cockpit. Examples of such messages are "Enemy Lock-On" and "Shoot"
Graphics OptionsGraphics options allow you to change object and terrain complexity to enhance performance, select certain graphics features in the game and add or remove some transparency effects during flight. Subtracting detail and features enhance performance at the expense of visual appearance. Detail Options allow you to add to or subtracts from the graphic detail of objects, such as aircraft, and terrain features, such as buildings and roads. It is divided in two:
Object Complexity:
Terrain Complexity:
Terrain Objects: The Features menu allows you to choose effects and features which enhance the graphics, yet are not vital to the gameplay.
Enable Lens Flares:
Enable Particles:
Transparency:
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While JSF is not meant to compete with the likes of F22:ADF or even iF22, some aspects of the simulation are still outstanding. The flight model feels very good, for example, and you will notice the difference in a heavy payload. Speed bleeds appropriately, and the two aircraft feel different from one another.
General Avionics and AI
This is a stealth fighter simulation, and so you are going to make heavy use of AWACS and the In Flight Data Link. Even before you leave the runway you will want to hit your SHF key and call to AWACS to activate your link. So far so good!
The problem is that while you have a fairly complete choice of displays, you will not have the control options that you have in iF22 or F22:ADF. The interface is streamlined for simplicity. So while you can go to your attack MFD, you can't call up info on a given bandit. You won't know his speed or altitude until you lock him up.
Similarly, JSF models radar but it doesn't model the sophistication of the LPI (Low Probability of Intercept) system that exists in the actual F22. On the other hand, you can select three different view modes: the plan view (normal), side elevation view (used to check relative elevation) and the cross section view (to determine enemy altitude and movement across your flight path). It would be easy to assume that because JSF isn't targetted at the hard core crowd that it lacks any depth in control. But as with the wingmen control, JSF has some surprises!
JSF also models the synthetic overlay capability of the the new stealth fighters. The JSF carries an onboard terrain database; together with information from other platforms, it can generate a synthetic terrain overlay on the HMD. Basically, the terrain overlay is a computer generated 3D image of the terrain that helps the pilot fly the aircraft in poor visibility. "STO": Toggles Synthetic Terrain Overlay on/off. "SOO": Toggles Synthetic Object Overlay on/off. (Turning on STO however, gives a frame rate hit).
The HMD is able to add colour coded velocity vectors to all targets registered by the aircraft's weapon systems (active radar, FLIR, GPS, AR). In effect, this will show the movement direction of all targets in true 3D space. The colour codes are the same as those used by the Attack MFD and the Offensive MFD. Naturally, night vision ability is also modelled.
VOCOM voice modelling is also in place. When the on-board computer detects a situation that is of great importance to the pilot, it can call attention to the pilot by displaying text on the HMD or activating warning lights. This is sometimes not enough to get the pilot's attention. The designers therefore put in an another way of notifying the pilot, called automated voice computer messages or VOCOM. The VOCOM is a female voice that tells the pilot about certain incidents. The VOCOM is female because research has shown that this is the voice pilots focus on easiest =) Warning tones are in place to tell you of radar locks and launches.
I didn't notice any glaring problems with wingman or enemy AI, and in fact if you select expert levels of play for your enemies you will have your hands full trying to survive, much less complete your mission! You'll come up against F-16s, the Mirage, MiG 29s, Su-27s, Su-35s and a host of other aircraft. Objects are nicely detailed and you won't lack for good ground targets either! In fact, this simulation is really aimed at the mud movers.
JSF AutoPilotIn today's combat environments, pilots experience enormous pressure and huge workloads. They must maintain high situational awareness while communicating, monitoring aircraft systems, monitoring and evading missiles, positioning their aircraft, etc. Research on easing pilot workload has resulted in a number of sophisticated Flight Assistance Systems, all present in the JSF aircraft. Almost all modern aircraft are equipped with an autopilot (a computer able to fly the aircraft). To activate the JSF's auto-pilot, press A. To deactivate its autopilot, press A again. The complete autopilot system is available on the Control MFD / AUT, and operates in 4 different modes. You can alter the data used by the autopilot, such as heading, height, speed, according to the situation requirements.
Mode 1: Waypoint
Mode 2: Heading
Mode 3: Tracking
Mode 4: Auto-Throttle
Terrain Avoidance System While using the autopilot in waypoint mode, the avoidance system is always on. This ensures that you will not crash while studying your MFD's. In all the other autopilot modes and when the autopilot is off the terrain avoidance state can be set in the Control MFD / AUT / TRA. If you get tired of hearing that warning and having your ac pull up by itself just turn off the TRA. Note: The Terrain Avoidance System is automatically turned off when you extend the landing gear.
Terrain Following Box You can adjust the height of the terrain following box on the Control MFD / AUT / TRA up and down, as you can for terrain following waypoints. The recommended terrain following height depends on what kind of mission you are on, the terrain and how many wingmen who join your flight.
Level Function By the way, JSF also does a decent job of modelling GPS targetting systems!
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Go to Part III
Last Updated December 1st, 1997