C3NEW.F22 and B50 Files
To make use of these files, simply cut and paste to a text editor and name them accordingly: c3new.f22 for the first file, and c3.m22 for the second. Note that this m22 file is identical to the one on the CD. To use the f22 file with your FLCS rename it to c3new.b50 and rem the PortB1 line. If you don't have rudder pedals, I suggest using HAT H2 Left and Right for left and right fantail.
REM Comanche 3 Configuration File for F22 and TQS REM For use with FLCS see the file below the m22 file.. REM For version 1.00a REM Designed and tested by Len Hjalmarson [email protected] REM April 18th, 1997 USE TQS USE NOMOUSE RATE 0 MDEF c3 REM REM ****************************F-22 SETTINGS****************************** REM REM SETUP ANALOG JOYSTICK COMMANDS. THE FOLLOWING INSTRUCTIONS WILL REM PRODUCE ANALOG JOYSTICK BUTTON OUTPUT FOR THE F-22 TRIGGER (TG1), AND REM F-22 BUTTONS S2, S3, AND S4. DIGITAL COMMANDS CAN ALSO BE PROGRAMMED REM TO THESE BUTTONS, IF DESIRED. IF ANALOG OUTPUT IS NOT DESIRED, SIMPLY REM PLACE A 'REM' STATEMENT IN FRONT OF THE APPROPRIATE PORTBx LINE BELOW. REM FOR MOST SITUATIONS, LEAVE 'PORTB1 IS TG1' AS IS AND REM OUT THE REM REMAINING PORTBx LINES IN ORDER TO ASSIGN DIGITAL OUTPUT TO THEM. REM PORTB1 IS TG1 rem PORTB2 IS S2 rem PORTB3 IS S3 rem PORTB4 IS S4 REM REM FIRST TRIGGER CLICK (DIGITAL OUTPUT). PLACE A 'REM' IN FRONT OF REM THE BTN TG1 LINE IF ONLY ANALOG OUTPUT IS NEEDED. REM REM BTN TG1 FireWeapon REM REM SECOND TRIGGER CLICK REM rem BTN TG2 REM REM DIGITAL OUTPUT FOR BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB, REM S3=PINKY, AND S4=PADDLE SWITCH ON FLCS). REM BTN S1 /n AltitudeLock-On/Off BTN S2 /n FireWeapon REM BTN S3 BTN S4 /T CycleTM-Mode /T SetTM-HOLD REM REM HAT SWITCHES H1 THRU H4. EACH HAT SWITCH FUNCTIONS AS A 5-WAY SWITCH, REM THE POSITIONS CORRESPONDING TO THE 4 BASIC DIRECTIONS, AND THE MIDDLE REM POSITION. REM REM H1=LARGE HAT AT TOP OF FLCS BTN H1U /T ConsolView /T FullScreenView BTN H1D /T 3/4BackExternalV /T ExternalBackChas /T YourViewofEnemy BTN H1L /n LeftView BTN H1R /n RightView REM REM H2=SMALL HAT BELOW BUTTON S2 REM /D indicates dogfight switch on TQS in DOWN position, which is default for REM this command file.../M is middle, /U is Up. REM Break lock line is for use in TargetHold Mode when you want to delete REM lower priority targets from your Ripple Fire sequence... BTN H2U /U /n BreakTargetLock REM Break Lock or Del from HOLD /M /n ALT K REM Set Alt Exactly /D /T Stingers /T Hellfires BTN H2D /U /n BreakTargetLock /M /n ALT K REM Set Alt Exactly /D /n Cannons BTN H2L /n AltitudeLock-On/Off BTN H2R /n VerticalStabOn/Off REM REM H3=SECOND LARGER HAT BELOW H1 BTN H3U /n CycleTargets BTN H3D /n CycleWeaponsForw BTN H3L /n CycleMapDisplay BTN H3R /n Cycle-HMD-Colors REM REM H4=HAT ON LEFT SIDE OF F-22 BTN H4U /n HoverHold-On/Off BTN H4D /T TM-Priority /T TM-Heading BTN H4L /n Monitor1Closeup BTN H4R /n Monitor2Closeup REM REM REM **************************MARK II SETTINGS***************************** REM REM BUTTONS T1 THRU T6 ARE USED BY THE MARK II. BTN T1 /T WingmanExternalV /T FullScreenWingma BTN T2 /n CycleTM-Mode BTN T3 /n EngineOn/Off BTN T4 /n Artillery BTN T5 /n TeamHandoff BTN T6 /n CycleWaypoints REM BTN T7 These switches are not used so that the dogfight toggle REM BTN T8 may be used... REM BTN T9 BayDoors-On/Off BTN T10 LandingGear-On/O REM REM REM USE THE MINIMUM THROTTLE BUTTON SETTING TO CONTROL THE THROTTLE WHEN REM PULLED FULLY BACK. REM REM This Range Knob line will generate 6 steps in zoom out or zoom in MFD Map REM RNG 1 6 < > REM ANT 1 10 u u !
M22 or M50 File
~ ENGINE ~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ 0%Power = ` 10%Power = 1 20%Power = 2 30%Power = 3 40%Power = 4 50%Power = 5 60%Power = 6 70%Power = 7 ~ ~ ~ ~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ 80%Power = 8 90%Power = 9 100%Power = 0 75%Power = kp* MomentaryMaxCollective = kp+ MomentaryMinCollective = kp- EngineOn/Off = alt e Arrows Cyclic Control ~ ~ ~ ~NAVIGATION ~ÍÍÍÍÍÍÍÍÍÍ RotorLeft = a RotorRight = s CycleTargets = ent CycleWaypoints = w SetTM-HOLD = tab Re-Enter-TM-HOLD = /P RAW(#E0 #11 #0D) /R RAW(#E0 #F0 #11 #F0 #0D) CycleTM-Mode = q BreakTargetLock = bsp TM-Heading = o TM-Priority = p ~WEAPONS ~ÍÍÍÍÍÍÍ FireWeapon = spc CycleWeaponsForward = [ CycleWeaponsBackward = Cannons = z Rockets = x Stingers = c Hellfires = v Artillery = b TeamHandoff = n ~ ~SYSTEMS ~ÍÍÍÍÍÍÍ ZoomIn-Monitor = < ZoomOut-Monitor = > CycleMapDisplay = i Cycle-HMD-Display = d Cycle-HMD-Colors = h BayDoors-On/Off = f LandingGear-On/Off = g HoverHold-On/Off = j VerticalStabOn/Off = k AltitudeLock-On/Off = l ~ ~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ ConsolView = f1 FullScreenView = f2 LeftView = f3 RightView = f4 Fly-byView = f5 ExternalBackChaseView = f6 Monitor1Closeup = f7 Monitor2Closeup = f8 ~ ~ ~ VIEWS ~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ EnemyViewofYou = f9 YourViewofEnemy = f10 FullScreenWingmanView = f11 WingmanExternalView = f12 SpinCamView = alt f1 LetterboxView = alt f2 FullScreenLeftView = alt f3 FullScreenRightView = alt f4 ~ ~ ~ ~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ DropCamView = alt f5 ExternalFrontChaseView = alt f6 3/4BackExternalView = alt f7 3/4FrontExternalView = alt f8 MissileView = alt f10 HeadTrackerMode = alt f12 CTRL/ALT Move Camera in F2 or F6 view (use arrows & +/- keys) ~ ~ ~ ~ ~MISC ~ÍÍÍÍ ExtremeBank/PitchControl = lsft OpticalZoomIn = ; OpticalZoomOut = ' Multi-PlayerCycleViews = alt u ResetPlayerView = alt y StopMissionPlayback = alt t GameMenu = esc NoKey = t
C3NEW.B50 File
To make use of these files, simply cut and paste to a text editor and name them accordingly: c3new.f22 for the first file, and c3.m22 for the second. Note that this m22 file is identical to the one on the CD. To use the m22 file above with your FLCS rename it to c3new.m50. If you don't have rudder pedals, I suggest using HAT H2 Left and Right for left and right fantail.
REM Comanche 3 Configuration File for F22 and TQS REM For use with FLCS see the file below the m22 file.. REM If you don't have the TQS rem the USE TQS and USE NOMOUSE line below... REM For version 1.00a REM Designed and tested by Len Hjalmarson [email protected] REM April 18th, 1997 USE TQS USE NOMOUSE RATE 0 MDEF c3 REM REM ****************************F-22 SETTINGS****************************** REM REM FIRST TRIGGER CLICK (DIGITAL OUTPUT). PLACE A 'REM' IN FRONT OF REM THE BTN TG1 LINE IF ONLY ANALOG OUTPUT IS NEEDED. REM BTN TG1 FireWeapon REM REM SECOND TRIGGER CLICK REM rem BTN TG2 REM REM DIGITAL OUTPUT FOR BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB, REM S3=PINKY, AND S4=PADDLE SWITCH ON FLCS). REM BTN S1 /n AltitudeLock-On/Off BTN S2 /n FireWeapon REM BTN S3 BTN S4 /T CycleTM-Mode /T SetTM-HOLD REM REM HAT SWITCHES H1 THRU H4. EACH HAT SWITCH FUNCTIONS AS A 5-WAY SWITCH, REM THE POSITIONS CORRESPONDING TO THE 4 BASIC DIRECTIONS, AND THE MIDDLE REM POSITION. REM REM H1=LARGE HAT AT TOP OF FLCS BTN H1U /T ConsolView /T FullScreenView BTN H1D /T 3/4BackExternalV /T ExternalBackChas /T YourViewofEnemy BTN H1L /n LeftView BTN H1R /n RightView REM REM H2=SMALL HAT BELOW BUTTON S2 REM /D indicates dogfight switch on TQS in DOWN position, which is default for REM this command file.../M is middle, /U is Up. REM Break lock line is for use in TargetHold Mode when you want to delete REM lower priority targets from your Ripple Fire sequence... BTN H2U /n /T Stingers /T Hellfires /T Cannons BTN H2D /n BreakTargetLock BTN H2L /n AltitudeLock-On/Off BTN H2R /n VerticalStabOn/Off REM REM H3=SECOND LARGER HAT BELOW H1 BTN H3U /n CycleTargets BTN H3D /n CycleWeaponsForw BTN H3L /n CycleMapDisplay BTN H3R /n Cycle-HMD-Colors REM REM H4=HAT ON LEFT SIDE OF F-22 BTN H4U /n HoverHold-On/Off BTN H4D /T TM-Priority /T TM-Heading BTN H4L /n Monitor1Closeup BTN H4R /n Monitor2Closeup REM
© 1997 - 2000 COMBATSIM.COM, Inc. All Rights Reserved.
Last Updated January 31st, 1997